diff options
Diffstat (limited to 'doc/classes/SurfaceTool.xml')
-rw-r--r-- | doc/classes/SurfaceTool.xml | 17 |
1 files changed, 9 insertions, 8 deletions
diff --git a/doc/classes/SurfaceTool.xml b/doc/classes/SurfaceTool.xml index ccec691107..9d73e9fb39 100644 --- a/doc/classes/SurfaceTool.xml +++ b/doc/classes/SurfaceTool.xml @@ -133,6 +133,7 @@ <description> Generates normals from vertices so you do not have to do it manually. If [param flip] is [code]true[/code], the resulting normals will be inverted. [method generate_normals] should be called [i]after[/i] generating geometry and [i]before[/i] committing the mesh using [method commit] or [method commit_to_arrays]. For correct display of normal-mapped surfaces, you will also have to generate tangents using [method generate_tangents]. [b]Note:[/b] [method generate_normals] only works if the primitive type to be set to [constant Mesh.PRIMITIVE_TRIANGLES]. + [b]Note:[/b] [method generate_normals] takes smooth groups into account. If you don't specify any smooth group for each vertex, [method generate_normals] will smooth normals for you. </description> </method> <method name="generate_tangents"> @@ -274,28 +275,28 @@ </methods> <constants> <constant name="CUSTOM_RGBA8_UNORM" value="0" enum="CustomFormat"> - Limits range of data passed to `set_custom` to unsigned normalized 0 to 1 stored in 8 bits per channel. See [constant Mesh.ARRAY_CUSTOM_RGBA8_UNORM]. + Limits range of data passed to [method set_custom] to unsigned normalized 0 to 1 stored in 8 bits per channel. See [constant Mesh.ARRAY_CUSTOM_RGBA8_UNORM]. </constant> <constant name="CUSTOM_RGBA8_SNORM" value="1" enum="CustomFormat"> - Limits range of data passed to `set_custom` to signed normalized -1 to 1 stored in 8 bits per channel. See [constant Mesh.ARRAY_CUSTOM_RGBA8_SNORM]. + Limits range of data passed to [method set_custom] to signed normalized -1 to 1 stored in 8 bits per channel. See [constant Mesh.ARRAY_CUSTOM_RGBA8_SNORM]. </constant> <constant name="CUSTOM_RG_HALF" value="2" enum="CustomFormat"> - Stores data passed to `set_custom` as half precision floats, and uses only red and green color channels. See [constant Mesh.ARRAY_CUSTOM_RG_HALF]. + Stores data passed to [method set_custom] as half precision floats, and uses only red and green color channels. See [constant Mesh.ARRAY_CUSTOM_RG_HALF]. </constant> <constant name="CUSTOM_RGBA_HALF" value="3" enum="CustomFormat"> - Stores data passed to `set_custom` as half precision floats and uses all color channels. See [constant Mesh.ARRAY_CUSTOM_RGBA_HALF]. + Stores data passed to [method set_custom] as half precision floats and uses all color channels. See [constant Mesh.ARRAY_CUSTOM_RGBA_HALF]. </constant> <constant name="CUSTOM_R_FLOAT" value="4" enum="CustomFormat"> - Stores data passed to `set_custom` as full precision floats, and uses only red color channel. See [constant Mesh.ARRAY_CUSTOM_R_FLOAT]. + Stores data passed to [method set_custom] as full precision floats, and uses only red color channel. See [constant Mesh.ARRAY_CUSTOM_R_FLOAT]. </constant> <constant name="CUSTOM_RG_FLOAT" value="5" enum="CustomFormat"> - Stores data passed to `set_custom` as full precision floats, and uses only red and green color channels. See [constant Mesh.ARRAY_CUSTOM_RG_FLOAT]. + Stores data passed to [method set_custom] as full precision floats, and uses only red and green color channels. See [constant Mesh.ARRAY_CUSTOM_RG_FLOAT]. </constant> <constant name="CUSTOM_RGB_FLOAT" value="6" enum="CustomFormat"> - Stores data passed to `set_custom` as full precision floats, and uses only red, green and blue color channels. See [constant Mesh.ARRAY_CUSTOM_RGB_FLOAT]. + Stores data passed to [method set_custom] as full precision floats, and uses only red, green and blue color channels. See [constant Mesh.ARRAY_CUSTOM_RGB_FLOAT]. </constant> <constant name="CUSTOM_RGBA_FLOAT" value="7" enum="CustomFormat"> - Stores data passed to `set_custom` as full precision floats, and uses all color channels. See [constant Mesh.ARRAY_CUSTOM_RGBA_FLOAT]. + Stores data passed to [method set_custom] as full precision floats, and uses all color channels. See [constant Mesh.ARRAY_CUSTOM_RGBA_FLOAT]. </constant> <constant name="CUSTOM_MAX" value="8" enum="CustomFormat"> Used to indicate a disabled custom channel. |