diff options
Diffstat (limited to 'doc/classes/SurfaceTool.xml')
-rw-r--r-- | doc/classes/SurfaceTool.xml | 26 |
1 files changed, 16 insertions, 10 deletions
diff --git a/doc/classes/SurfaceTool.xml b/doc/classes/SurfaceTool.xml index d145b4ce97..d434f5c2c9 100644 --- a/doc/classes/SurfaceTool.xml +++ b/doc/classes/SurfaceTool.xml @@ -76,10 +76,10 @@ </argument> <argument index="1" name="surface" type="int"> </argument> - <argument index="2" name="transform" type="Transform"> + <argument index="2" name="transform" type="Transform3D"> </argument> <description> - Append vertices from a given [Mesh] surface onto the current vertex array with specified [Transform]. + Append vertices from a given [Mesh] surface onto the current vertex array with specified [Transform3D]. </description> </method> <method name="begin"> @@ -189,6 +189,12 @@ <description> </description> </method> + <method name="get_primitive" qualifiers="const"> + <return type="int" enum="Mesh.PrimitiveType"> + </return> + <description> + </description> + </method> <method name="get_skin_weight_count" qualifiers="const"> <return type="int" enum="SurfaceTool.SkinWeightCount"> </return> @@ -199,7 +205,7 @@ <return type="void"> </return> <description> - Shrinks the vertex array by creating an index array (avoids reusing vertices). + Shrinks the vertex array by creating an index array. This can improve performance by avoiding vertex reuse. </description> </method> <method name="optimize_indices_for_cache"> @@ -214,7 +220,7 @@ <argument index="0" name="bones" type="PackedInt32Array"> </argument> <description> - Specifies an array of bones for the next vertex to use. [code]bones[/code] must contain 4 integers. + Specifies an array of bones to use for the [i]next[/i] vertex. [code]bones[/code] must contain 4 integers. </description> </method> <method name="set_color"> @@ -223,7 +229,7 @@ <argument index="0" name="color" type="Color"> </argument> <description> - Specifies a [Color] for the next vertex to use. + Specifies a [Color] to use for the [i]next[/i] vertex. If every vertex needs to have this information set and you fail to submit it for the first vertex, this information may not be used at all. [b]Note:[/b] The material must have [member BaseMaterial3D.vertex_color_use_as_albedo] enabled for the vertex color to be visible. </description> </method> @@ -262,7 +268,7 @@ <argument index="0" name="normal" type="Vector3"> </argument> <description> - Specifies a normal for the next vertex to use. + Specifies a normal to use for the [i]next[/i] vertex. If every vertex needs to have this information set and you fail to submit it for the first vertex, this information may not be used at all. </description> </method> <method name="set_skin_weight_count"> @@ -288,7 +294,7 @@ <argument index="0" name="tangent" type="Plane"> </argument> <description> - Specifies a tangent for the next vertex to use. + Specifies a tangent to use for the [i]next[/i] vertex. If every vertex needs to have this information set and you fail to submit it for the first vertex, this information may not be used at all. </description> </method> <method name="set_uv"> @@ -297,7 +303,7 @@ <argument index="0" name="uv" type="Vector2"> </argument> <description> - Specifies a set of UV coordinates to use for the next vertex. + Specifies a set of UV coordinates to use for the [i]next[/i] vertex. If every vertex needs to have this information set and you fail to submit it for the first vertex, this information may not be used at all. </description> </method> <method name="set_uv2"> @@ -306,7 +312,7 @@ <argument index="0" name="uv2" type="Vector2"> </argument> <description> - Specifies an optional second set of UV coordinates to use for the next vertex. + Specifies an optional second set of UV coordinates to use for the [i]next[/i] vertex. If every vertex needs to have this information set and you fail to submit it for the first vertex, this information may not be used at all. </description> </method> <method name="set_weights"> @@ -315,7 +321,7 @@ <argument index="0" name="weights" type="PackedFloat32Array"> </argument> <description> - Specifies weight values for next vertex to use. [code]weights[/code] must contain 4 values. + Specifies weight values to use for the [i]next[/i] vertex. [code]weights[/code] must contain 4 values. If every vertex needs to have this information set and you fail to submit it for the first vertex, this information may not be used at all. </description> </method> </methods> |