diff options
Diffstat (limited to 'doc/classes/String.xml')
-rw-r--r-- | doc/classes/String.xml | 13 |
1 files changed, 10 insertions, 3 deletions
diff --git a/doc/classes/String.xml b/doc/classes/String.xml index 6ac47a89c2..e06f0738b8 100644 --- a/doc/classes/String.xml +++ b/doc/classes/String.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="String" category="Built-In Types" version="3.1"> +<class name="String" category="Built-In Types" version="3.2"> <brief_description> Built-in string class. </brief_description> @@ -7,9 +7,8 @@ This is the built-in string class (and the one used by GDScript). It supports Unicode and provides all necessary means for string handling. Strings are reference counted and use a copy-on-write approach, so passing them around is cheap in resources. </description> <tutorials> + <link>https://docs.godotengine.org/en/stable/getting_started/scripting/gdscript/gdscript_format_string.html</link> </tutorials> - <demos> - </demos> <methods> <method name="String"> <return type="String"> @@ -432,6 +431,14 @@ Returns [code]true[/code] if this string is a subsequence of the given string, without considering case. </description> </method> + <method name="is_valid_filename"> + <return type="bool"> + </return> + <description> + Returns [code]true[/code] if this string is free from characters that aren't allowed in file names, those being: + [code]: / \ ? * " | % < >[/code] + </description> + </method> <method name="is_valid_float"> <return type="bool"> </return> |