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-rw-r--r--doc/classes/StaticBody3D.xml4
1 files changed, 0 insertions, 4 deletions
diff --git a/doc/classes/StaticBody3D.xml b/doc/classes/StaticBody3D.xml
index 6e2377def0..d1ef8cd321 100644
--- a/doc/classes/StaticBody3D.xml
+++ b/doc/classes/StaticBody3D.xml
@@ -15,8 +15,6 @@
<link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link>
<link title="3D Voxel Demo">https://godotengine.org/asset-library/asset/676</link>
</tutorials>
- <methods>
- </methods>
<members>
<member name="constant_angular_velocity" type="Vector3" setter="set_constant_angular_velocity" getter="get_constant_angular_velocity" default="Vector3(0, 0, 0)">
The body's constant angular velocity. This does not rotate the body, but affects touching bodies, as if it were rotating.
@@ -29,6 +27,4 @@
If a material is assigned to this property, it will be used instead of any other physics material, such as an inherited one.
</member>
</members>
- <constants>
- </constants>
</class>