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Diffstat (limited to 'doc/classes/StaticBody3D.xml')
-rw-r--r-- | doc/classes/StaticBody3D.xml | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/doc/classes/StaticBody3D.xml b/doc/classes/StaticBody3D.xml index 6e2377def0..d1ef8cd321 100644 --- a/doc/classes/StaticBody3D.xml +++ b/doc/classes/StaticBody3D.xml @@ -15,8 +15,6 @@ <link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link> <link title="3D Voxel Demo">https://godotengine.org/asset-library/asset/676</link> </tutorials> - <methods> - </methods> <members> <member name="constant_angular_velocity" type="Vector3" setter="set_constant_angular_velocity" getter="get_constant_angular_velocity" default="Vector3(0, 0, 0)"> The body's constant angular velocity. This does not rotate the body, but affects touching bodies, as if it were rotating. @@ -29,6 +27,4 @@ If a material is assigned to this property, it will be used instead of any other physics material, such as an inherited one. </member> </members> - <constants> - </constants> </class> |