diff options
Diffstat (limited to 'doc/classes/StaticBody2D.xml')
-rw-r--r-- | doc/classes/StaticBody2D.xml | 10 |
1 files changed, 1 insertions, 9 deletions
diff --git a/doc/classes/StaticBody2D.xml b/doc/classes/StaticBody2D.xml index 34276ec535..2a5c1ea6f4 100644 --- a/doc/classes/StaticBody2D.xml +++ b/doc/classes/StaticBody2D.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="StaticBody2D" inherits="PhysicsBody2D" category="Core" version="3.2"> +<class name="StaticBody2D" inherits="PhysicsBody2D" version="4.0"> <brief_description> Static body for 2D physics. </brief_description> @@ -12,20 +12,12 @@ <methods> </methods> <members> - <member name="bounce" type="float" setter="set_bounce" getter="get_bounce"> - The body's bounciness. Values range from [code]0[/code] (no bounce) to [code]1[/code] (full bounciness). - Deprecated, use [member PhysicsMaterial.bounce] instead via [member physics_material_override]. - </member> <member name="constant_angular_velocity" type="float" setter="set_constant_angular_velocity" getter="get_constant_angular_velocity" default="0.0"> The body's constant angular velocity. This does not rotate the body, but affects colliding bodies, as if it were rotating. </member> <member name="constant_linear_velocity" type="Vector2" setter="set_constant_linear_velocity" getter="get_constant_linear_velocity" default="Vector2( 0, 0 )"> The body's constant linear velocity. This does not move the body, but affects colliding bodies, as if it were moving. </member> - <member name="friction" type="float" setter="set_friction" getter="get_friction"> - The body's friction. Values range from [code]0[/code] (no friction) to [code]1[/code] (full friction). - Deprecated, use [member PhysicsMaterial.friction] instead via [member physics_material_override]. - </member> <member name="physics_material_override" type="PhysicsMaterial" setter="set_physics_material_override" getter="get_physics_material_override"> The physics material override for the body. If a material is assigned to this property, it will be used instead of any other physics material, such as an inherited one. |