diff options
Diffstat (limited to 'doc/classes/StaticBody2D.xml')
-rw-r--r-- | doc/classes/StaticBody2D.xml | 16 |
1 files changed, 9 insertions, 7 deletions
diff --git a/doc/classes/StaticBody2D.xml b/doc/classes/StaticBody2D.xml index 98b38e9e26..4522a50557 100644 --- a/doc/classes/StaticBody2D.xml +++ b/doc/classes/StaticBody2D.xml @@ -1,10 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="StaticBody2D" inherits="PhysicsBody2D" category="Core" version="3.2"> <brief_description> - Static body for 2D Physics. + Static body for 2D physics. </brief_description> <description> - Static body for 2D Physics. A StaticBody2D is a body that is not intended to move. It is ideal for implementing objects in the environment, such as walls or platforms. + Static body for 2D physics. A StaticBody2D is a body that is not intended to move. It is ideal for implementing objects in the environment, such as walls or platforms. Additionally, a constant linear or angular velocity can be set for the static body, which will affect colliding bodies as if it were moving (for example, a conveyor belt). </description> <tutorials> @@ -14,17 +14,19 @@ <members> <member name="bounce" type="float" setter="set_bounce" getter="get_bounce"> The body's bounciness. Values range from [code]0[/code] (no bounce) to [code]1[/code] (full bounciness). + Deprecated, use [member PhysicsMaterial.bounce] instead via [member physics_material_override]. </member> - <member name="constant_angular_velocity" type="float" setter="set_constant_angular_velocity" getter="get_constant_angular_velocity"> - Constant angular velocity for the body. This does not rotate the body, but affects colliding bodies, as if it were rotating. + <member name="constant_angular_velocity" type="float" setter="set_constant_angular_velocity" getter="get_constant_angular_velocity" default="0.0"> + The body's constant angular velocity. This does not rotate the body, but affects colliding bodies, as if it were rotating. </member> - <member name="constant_linear_velocity" type="Vector2" setter="set_constant_linear_velocity" getter="get_constant_linear_velocity"> - Constant linear velocity for the body. This does not move the body, but affects colliding bodies, as if it were moving. + <member name="constant_linear_velocity" type="Vector2" setter="set_constant_linear_velocity" getter="get_constant_linear_velocity" default="Vector2( 0, 0 )"> + The body's constant linear velocity. This does not move the body, but affects colliding bodies, as if it were moving. </member> <member name="friction" type="float" setter="set_friction" getter="get_friction"> The body's friction. Values range from [code]0[/code] (no friction) to [code]1[/code] (full friction). + Deprecated, use [member PhysicsMaterial.friction] instead via [member physics_material_override]. </member> - <member name="physics_material_override" type="PhysicsMaterial" setter="set_physics_material_override" getter="get_physics_material_override"> + <member name="physics_material_override" type="PhysicsMaterial" setter="set_physics_material_override" getter="get_physics_material_override" default="null"> </member> </members> <constants> |