diff options
Diffstat (limited to 'doc/classes/StaticBody2D.xml')
-rw-r--r-- | doc/classes/StaticBody2D.xml | 66 |
1 files changed, 1 insertions, 65 deletions
diff --git a/doc/classes/StaticBody2D.xml b/doc/classes/StaticBody2D.xml index 9f1f79ad59..bf670a344f 100644 --- a/doc/classes/StaticBody2D.xml +++ b/doc/classes/StaticBody2D.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="StaticBody2D" inherits="PhysicsBody2D" category="Core" version="3.0-alpha"> +<class name="StaticBody2D" inherits="PhysicsBody2D" category="Core" version="3.0-beta"> <brief_description> Static body for 2D Physics. </brief_description> @@ -12,70 +12,6 @@ <demos> </demos> <methods> - <method name="get_bounce" qualifiers="const"> - <return type="float"> - </return> - <description> - Return the body bounciness. - </description> - </method> - <method name="get_constant_angular_velocity" qualifiers="const"> - <return type="float"> - </return> - <description> - Return the constant angular velocity for the body. - </description> - </method> - <method name="get_constant_linear_velocity" qualifiers="const"> - <return type="Vector2"> - </return> - <description> - Return the constant linear velocity for the body. - </description> - </method> - <method name="get_friction" qualifiers="const"> - <return type="float"> - </return> - <description> - Return the body friction. - </description> - </method> - <method name="set_bounce"> - <return type="void"> - </return> - <argument index="0" name="bounce" type="float"> - </argument> - <description> - Set the body bounciness, from 0 (not bouncy) to 1 (bouncy). - </description> - </method> - <method name="set_constant_angular_velocity"> - <return type="void"> - </return> - <argument index="0" name="vel" type="float"> - </argument> - <description> - Set a constant angular velocity for the body. This does not rotate the body, but affects other bodies touching it, as if it was rotating. - </description> - </method> - <method name="set_constant_linear_velocity"> - <return type="void"> - </return> - <argument index="0" name="vel" type="Vector2"> - </argument> - <description> - Set a constant linear velocity for the body. This does not move the body, but affects other bodies touching it, as if it was moving. - </description> - </method> - <method name="set_friction"> - <return type="void"> - </return> - <argument index="0" name="friction" type="float"> - </argument> - <description> - Set the body friction, from 0 (frictionless) to 1 (full friction). - </description> - </method> </methods> <members> <member name="bounce" type="float" setter="set_bounce" getter="get_bounce"> |