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-rw-r--r--doc/classes/StaticBody.xml10
1 files changed, 5 insertions, 5 deletions
diff --git a/doc/classes/StaticBody.xml b/doc/classes/StaticBody.xml
index 6d91f8b238..e471107965 100644
--- a/doc/classes/StaticBody.xml
+++ b/doc/classes/StaticBody.xml
@@ -13,19 +13,19 @@
<methods>
</methods>
<members>
- <member name="bounce" type="float" setter="set_bounce" getter="get_bounce">
+ <member name="bounce" type="float" setter="set_bounce" getter="get_bounce" default="null">
The body's bounciness.
</member>
- <member name="constant_angular_velocity" type="Vector3" setter="set_constant_angular_velocity" getter="get_constant_angular_velocity">
+ <member name="constant_angular_velocity" type="Vector3" setter="set_constant_angular_velocity" getter="get_constant_angular_velocity" default="Vector3( 0, 0, 0 )">
The body's constant angular velocity. This does not rotate the body, but affects other bodies that touch it, as if it was in a state of rotation.
</member>
- <member name="constant_linear_velocity" type="Vector3" setter="set_constant_linear_velocity" getter="get_constant_linear_velocity">
+ <member name="constant_linear_velocity" type="Vector3" setter="set_constant_linear_velocity" getter="get_constant_linear_velocity" default="Vector3( 0, 0, 0 )">
The body's constant linear velocity. This does not move the body, but affects other bodies that touch it, as if it was in a state of movement.
</member>
- <member name="friction" type="float" setter="set_friction" getter="get_friction">
+ <member name="friction" type="float" setter="set_friction" getter="get_friction" default="null">
The body's friction, from 0 (frictionless) to 1 (full friction).
</member>
- <member name="physics_material_override" type="PhysicsMaterial" setter="set_physics_material_override" getter="get_physics_material_override">
+ <member name="physics_material_override" type="PhysicsMaterial" setter="set_physics_material_override" getter="get_physics_material_override" default="null">
</member>
</members>
<constants>