diff options
Diffstat (limited to 'doc/classes/StaticBody.xml')
-rw-r--r-- | doc/classes/StaticBody.xml | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/doc/classes/StaticBody.xml b/doc/classes/StaticBody.xml index 6d91f8b238..e471107965 100644 --- a/doc/classes/StaticBody.xml +++ b/doc/classes/StaticBody.xml @@ -13,19 +13,19 @@ <methods> </methods> <members> - <member name="bounce" type="float" setter="set_bounce" getter="get_bounce"> + <member name="bounce" type="float" setter="set_bounce" getter="get_bounce" default="null"> The body's bounciness. </member> - <member name="constant_angular_velocity" type="Vector3" setter="set_constant_angular_velocity" getter="get_constant_angular_velocity"> + <member name="constant_angular_velocity" type="Vector3" setter="set_constant_angular_velocity" getter="get_constant_angular_velocity" default="Vector3( 0, 0, 0 )"> The body's constant angular velocity. This does not rotate the body, but affects other bodies that touch it, as if it was in a state of rotation. </member> - <member name="constant_linear_velocity" type="Vector3" setter="set_constant_linear_velocity" getter="get_constant_linear_velocity"> + <member name="constant_linear_velocity" type="Vector3" setter="set_constant_linear_velocity" getter="get_constant_linear_velocity" default="Vector3( 0, 0, 0 )"> The body's constant linear velocity. This does not move the body, but affects other bodies that touch it, as if it was in a state of movement. </member> - <member name="friction" type="float" setter="set_friction" getter="get_friction"> + <member name="friction" type="float" setter="set_friction" getter="get_friction" default="null"> The body's friction, from 0 (frictionless) to 1 (full friction). </member> - <member name="physics_material_override" type="PhysicsMaterial" setter="set_physics_material_override" getter="get_physics_material_override"> + <member name="physics_material_override" type="PhysicsMaterial" setter="set_physics_material_override" getter="get_physics_material_override" default="null"> </member> </members> <constants> |