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-rw-r--r--doc/classes/StandardMaterial3D.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/StandardMaterial3D.xml b/doc/classes/StandardMaterial3D.xml
index bd6e5cdfa2..0f6a3168eb 100644
--- a/doc/classes/StandardMaterial3D.xml
+++ b/doc/classes/StandardMaterial3D.xml
@@ -4,7 +4,7 @@
Physically based rendering (PBR) material that can be applied to 3D objects.
</brief_description>
<description>
- StandardMaterial3D's properties are inherited from [BaseMaterial3D].
+ [StandardMaterial3D]'s properties are inherited from [BaseMaterial3D]. [StandardMaterial3D] uses separate textures for ambient occlusion, roughness and metallic maps. To use a single ORM map for all 3 textures, use an [ORMMaterial3D] instead.
</description>
<tutorials>
<link title="Standard Material 3D and ORM Material 3D">$DOCS_URL/tutorials/3d/standard_material_3d.html</link>