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-rw-r--r--doc/classes/SpriteFrames.xml97
1 files changed, 55 insertions, 42 deletions
diff --git a/doc/classes/SpriteFrames.xml b/doc/classes/SpriteFrames.xml
index 0d423630d4..195f3598d5 100644
--- a/doc/classes/SpriteFrames.xml
+++ b/doc/classes/SpriteFrames.xml
@@ -5,43 +5,43 @@
</brief_description>
<description>
Sprite frame library for an [AnimatedSprite2D] or [AnimatedSprite3D] node. Contains frames and animation data for playback.
- [b]Note:[/b] You can associate a set of normal or specular maps by creating additional [SpriteFrames] resources with a [code]_normal[/code] or [code]_specular[/code] suffix. For example, having 3 [SpriteFrames] resources [code]run[/code], [code]run_normal[/code], and [code]run_specular[/code] will make it so the [code]run[/code] animation uses normal and specular maps.
</description>
<tutorials>
</tutorials>
<methods>
<method name="add_animation">
<return type="void" />
- <argument index="0" name="anim" type="StringName" />
+ <param index="0" name="anim" type="StringName" />
<description>
- Adds a new animation to the library.
+ Adds a new [param anim] animation to the library.
</description>
</method>
<method name="add_frame">
<return type="void" />
- <argument index="0" name="anim" type="StringName" />
- <argument index="1" name="frame" type="Texture2D" />
- <argument index="2" name="at_position" type="int" default="-1" />
+ <param index="0" name="anim" type="StringName" />
+ <param index="1" name="texture" type="Texture2D" />
+ <param index="2" name="duration" type="float" default="1.0" />
+ <param index="3" name="at_position" type="int" default="-1" />
<description>
- Adds a frame to the given animation.
+ Adds a frame to the [param anim] animation. If [param at_position] is [code]-1[/code], the frame will be added to the end of the animation.
</description>
</method>
<method name="clear">
<return type="void" />
- <argument index="0" name="anim" type="StringName" />
+ <param index="0" name="anim" type="StringName" />
<description>
- Removes all frames from the given animation.
+ Removes all frames from the [param anim] animation.
</description>
</method>
<method name="clear_all">
<return type="void" />
<description>
- Removes all animations. A "default" animation will be created.
+ Removes all animations. An empty [code]default[/code] animation will be created.
</description>
</method>
<method name="get_animation_loop" qualifiers="const">
<return type="bool" />
- <argument index="0" name="anim" type="StringName" />
+ <param index="0" name="anim" type="StringName" />
<description>
Returns [code]true[/code] if the given animation is configured to loop when it finishes playing. Otherwise, returns [code]false[/code].
</description>
@@ -54,79 +54,92 @@
</method>
<method name="get_animation_speed" qualifiers="const">
<return type="float" />
- <argument index="0" name="anim" type="StringName" />
+ <param index="0" name="anim" type="StringName" />
<description>
- The animation's speed in frames per second.
+ Returns the speed in frames per second for the [param anim] animation.
</description>
</method>
- <method name="get_frame" qualifiers="const">
- <return type="Texture2D" />
- <argument index="0" name="anim" type="StringName" />
- <argument index="1" name="idx" type="int" />
+ <method name="get_frame_count" qualifiers="const">
+ <return type="int" />
+ <param index="0" name="anim" type="StringName" />
<description>
- Returns the animation's selected frame.
+ Returns the number of frames for the [param anim] animation.
</description>
</method>
- <method name="get_frame_count" qualifiers="const">
- <return type="int" />
- <argument index="0" name="anim" type="StringName" />
+ <method name="get_frame_duration" qualifiers="const">
+ <return type="float" />
+ <param index="0" name="anim" type="StringName" />
+ <param index="1" name="idx" type="int" />
+ <description>
+ Returns a relative duration of the frame [param idx] in the [param anim] animation (defaults to [code]1.0[/code]). For example, a frame with a duration of [code]2.0[/code] is displayed twice as long as a frame with a duration of [code]1.0[/code]. You can calculate the absolute duration (in seconds) of a frame using the following formula:
+ [codeblock]
+ absolute_duration = relative_duration / (animation_fps * abs(speed_scale))
+ [/codeblock]
+ In this example, [code]speed_scale[/code] refers to either [member AnimatedSprite2D.speed_scale] or [member AnimatedSprite3D.speed_scale].
+ </description>
+ </method>
+ <method name="get_frame_texture" qualifiers="const">
+ <return type="Texture2D" />
+ <param index="0" name="anim" type="StringName" />
+ <param index="1" name="idx" type="int" />
<description>
- Returns the number of frames in the animation.
+ Returns the texture of the frame [param idx] in the [param anim] animation.
</description>
</method>
<method name="has_animation" qualifiers="const">
<return type="bool" />
- <argument index="0" name="anim" type="StringName" />
+ <param index="0" name="anim" type="StringName" />
<description>
- If [code]true[/code], the named animation exists.
+ Returns [code]true[/code] if the [param anim] animation exists.
</description>
</method>
<method name="remove_animation">
<return type="void" />
- <argument index="0" name="anim" type="StringName" />
+ <param index="0" name="anim" type="StringName" />
<description>
- Removes the given animation.
+ Removes the [param anim] animation.
</description>
</method>
<method name="remove_frame">
<return type="void" />
- <argument index="0" name="anim" type="StringName" />
- <argument index="1" name="idx" type="int" />
+ <param index="0" name="anim" type="StringName" />
+ <param index="1" name="idx" type="int" />
<description>
- Removes the animation's selected frame.
+ Removes the [param anim] animation's frame [param idx].
</description>
</method>
<method name="rename_animation">
<return type="void" />
- <argument index="0" name="anim" type="StringName" />
- <argument index="1" name="newname" type="StringName" />
+ <param index="0" name="anim" type="StringName" />
+ <param index="1" name="newname" type="StringName" />
<description>
- Changes the animation's name to [code]newname[/code].
+ Changes the [param anim] animation's name to [param newname].
</description>
</method>
<method name="set_animation_loop">
<return type="void" />
- <argument index="0" name="anim" type="StringName" />
- <argument index="1" name="loop" type="bool" />
+ <param index="0" name="anim" type="StringName" />
+ <param index="1" name="loop" type="bool" />
<description>
- If [code]true[/code], the animation will loop.
+ If [param loop] is [code]true[/code], the [param anim] animation will loop when it reaches the end, or the start if it is played in reverse.
</description>
</method>
<method name="set_animation_speed">
<return type="void" />
- <argument index="0" name="anim" type="StringName" />
- <argument index="1" name="speed" type="float" />
+ <param index="0" name="anim" type="StringName" />
+ <param index="1" name="fps" type="float" />
<description>
- The animation's speed in frames per second.
+ Sets the speed for the [param anim] animation in frames per second.
</description>
</method>
<method name="set_frame">
<return type="void" />
- <argument index="0" name="anim" type="StringName" />
- <argument index="1" name="idx" type="int" />
- <argument index="2" name="txt" type="Texture2D" />
+ <param index="0" name="anim" type="StringName" />
+ <param index="1" name="idx" type="int" />
+ <param index="2" name="texture" type="Texture2D" />
+ <param index="3" name="duration" type="float" default="1.0" />
<description>
- Sets the texture of the given frame.
+ Sets the [param texture] and the [param duration] of the frame [param idx] in the [param anim] animation.
</description>
</method>
</methods>