diff options
Diffstat (limited to 'doc/classes/SpriteBase3D.xml')
-rw-r--r-- | doc/classes/SpriteBase3D.xml | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/doc/classes/SpriteBase3D.xml b/doc/classes/SpriteBase3D.xml index 5fa984e7a0..7ff45edcbc 100644 --- a/doc/classes/SpriteBase3D.xml +++ b/doc/classes/SpriteBase3D.xml @@ -41,6 +41,12 @@ <member name="alpha_cut" type="int" setter="set_alpha_cut_mode" getter="get_alpha_cut_mode" enum="SpriteBase3D.AlphaCutMode" default="0"> The alpha cutting mode to use for the sprite. See [enum AlphaCutMode] for possible values. </member> + <member name="alpha_hash_scale" type="float" setter="set_alpha_hash_scale" getter="get_alpha_hash_scale" default="1.0"> + The hashing scale for Alpha Hash. Recommended values between [code]0[/code] and [code]2[/code]. + </member> + <member name="alpha_scissor_threshold" type="float" setter="set_alpha_scissor_threshold" getter="get_alpha_scissor_threshold" default="0.5"> + Threshold at which the alpha scissor will discard values. + </member> <member name="axis" type="int" setter="set_axis" getter="get_axis" enum="Vector3.Axis" default="2"> The direction in which the front of the texture faces. </member> @@ -118,5 +124,8 @@ <constant name="ALPHA_CUT_OPAQUE_PREPASS" value="2" enum="AlphaCutMode"> This mode draws fully opaque pixels in the depth prepass. This is slower than [constant ALPHA_CUT_DISABLED] or [constant ALPHA_CUT_DISCARD], but it allows displaying translucent areas and smooth edges while using proper sorting. </constant> + <constant name="ALPHA_CUT_HASH" value="3" enum="AlphaCutMode"> + This mode draws cuts off all values below a spatially-deterministic threshold, the rest will remain opaque. + </constant> </constants> </class> |