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-rw-r--r--doc/classes/SpriteBase3D.xml4
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/SpriteBase3D.xml b/doc/classes/SpriteBase3D.xml
index 563a17e8f6..479dc5f94c 100644
--- a/doc/classes/SpriteBase3D.xml
+++ b/doc/classes/SpriteBase3D.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="SpriteBase3D" inherits="GeometryInstance" version="4.0">
+<class name="SpriteBase3D" inherits="GeometryInstance3D" version="4.0">
<brief_description>
2D sprite node in 3D environment.
</brief_description>
@@ -76,7 +76,7 @@
The size of one pixel's width on the sprite to scale it in 3D.
</member>
<member name="shaded" type="bool" setter="set_draw_flag" getter="get_draw_flag" default="false">
- If [code]true[/code], the [Light] in the [Environment] has effects on the sprite.
+ If [code]true[/code], the [Light3D] in the [Environment] has effects on the sprite.
</member>
<member name="transparent" type="bool" setter="set_draw_flag" getter="get_draw_flag" default="true">
If [code]true[/code], the texture's transparency and the opacity are used to make those parts of the sprite invisible.