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-rw-r--r--doc/classes/SpriteBase3D.xml14
1 files changed, 7 insertions, 7 deletions
diff --git a/doc/classes/SpriteBase3D.xml b/doc/classes/SpriteBase3D.xml
index 7620157d2d..580a467d6b 100644
--- a/doc/classes/SpriteBase3D.xml
+++ b/doc/classes/SpriteBase3D.xml
@@ -56,23 +56,23 @@
</member>
</members>
<constants>
- <constant name="FLAG_TRANSPARENT" value="0">
+ <constant name="FLAG_TRANSPARENT" value="0" enum="DrawFlags">
If set, the texture's transparency and the opacity are used to make those parts of the Sprite invisible.
</constant>
- <constant name="FLAG_SHADED" value="1">
+ <constant name="FLAG_SHADED" value="1" enum="DrawFlags">
If set, the Light in the Environment has effects on the Sprite.
</constant>
- <constant name="FLAG_DOUBLE_SIDED" value="2">
+ <constant name="FLAG_DOUBLE_SIDED" value="2" enum="DrawFlags">
If set, texture can be seen from the back as well, if not, it is invisible when looking at it from behind.
</constant>
- <constant name="FLAG_MAX" value="3">
+ <constant name="FLAG_MAX" value="3" enum="DrawFlags">
Used internally to mark the end of the Flags section.
</constant>
- <constant name="ALPHA_CUT_DISABLED" value="0">
+ <constant name="ALPHA_CUT_DISABLED" value="0" enum="AlphaCutMode">
</constant>
- <constant name="ALPHA_CUT_DISCARD" value="1">
+ <constant name="ALPHA_CUT_DISCARD" value="1" enum="AlphaCutMode">
</constant>
- <constant name="ALPHA_CUT_OPAQUE_PREPASS" value="2">
+ <constant name="ALPHA_CUT_OPAQUE_PREPASS" value="2" enum="AlphaCutMode">
</constant>
</constants>
</class>