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-rw-r--r--doc/classes/SpriteBase3D.xml8
1 files changed, 3 insertions, 5 deletions
diff --git a/doc/classes/SpriteBase3D.xml b/doc/classes/SpriteBase3D.xml
index b723c9f4d4..405fff0ce8 100644
--- a/doc/classes/SpriteBase3D.xml
+++ b/doc/classes/SpriteBase3D.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="SpriteBase3D" inherits="GeometryInstance3D" version="4.0">
+<class name="SpriteBase3D" inherits="GeometryInstance3D" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
2D sprite node in 3D environment.
</brief_description>
@@ -60,14 +60,12 @@
If [code]true[/code], texture is flipped vertically.
</member>
<member name="modulate" type="Color" setter="set_modulate" getter="get_modulate" default="Color(1, 1, 1, 1)">
- A color value that gets multiplied on, could be used for mood-coloring or to simulate the color of light.
+ A color value used to [i]multiply[/i] the texture's colors. Can be used for mood-coloring or to simulate the color of light.
+ [b]Note:[/b] If a [member GeometryInstance3D.material_override] is defined on the [SpriteBase3D], the material override must be configured to take vertex colors into account for albedo. Otherwise, the color defined in [member modulate] will be ignored. For a [BaseMaterial3D], [member BaseMaterial3D.vertex_color_use_as_albedo] must be [code]true[/code]. For a [ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/code] must be inserted in the shader's [code]fragment()[/code] function.
</member>
<member name="offset" type="Vector2" setter="set_offset" getter="get_offset" default="Vector2(0, 0)">
The texture's drawing offset.
</member>
- <member name="opacity" type="float" setter="set_opacity" getter="get_opacity" default="1.0">
- The objects' visibility on a scale from [code]0[/code] fully invisible to [code]1[/code] fully visible.
- </member>
<member name="pixel_size" type="float" setter="set_pixel_size" getter="get_pixel_size" default="0.01">
The size of one pixel's width on the sprite to scale it in 3D.
</member>