diff options
Diffstat (limited to 'doc/classes/SpriteBase3D.xml')
-rw-r--r-- | doc/classes/SpriteBase3D.xml | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/doc/classes/SpriteBase3D.xml b/doc/classes/SpriteBase3D.xml index fd4b583928..12d58808d5 100644 --- a/doc/classes/SpriteBase3D.xml +++ b/doc/classes/SpriteBase3D.xml @@ -31,16 +31,16 @@ The direction in which the front of the texture faces. </member> <member name="centered" type="bool" setter="set_centered" getter="is_centered"> - If [code]true[/code] texture will be centered. Default value: [code]true[/code]. + If [code]true[/code], texture will be centered. Default value: [code]true[/code]. </member> <member name="double_sided" type="bool" setter="set_draw_flag" getter="get_draw_flag"> - If [code]true[/code] texture can be seen from the back as well, if [code]false[/code], it is invisible when looking at it from behind. Default value: [code]true[/code]. + If [code]true[/code], texture can be seen from the back as well, if [code]false[/code], it is invisible when looking at it from behind. Default value: [code]true[/code]. </member> <member name="flip_h" type="bool" setter="set_flip_h" getter="is_flipped_h"> - If [code]true[/code] texture is flipped horizontally. Default value: [code]false[/code]. + If [code]true[/code], texture is flipped horizontally. Default value: [code]false[/code]. </member> <member name="flip_v" type="bool" setter="set_flip_v" getter="is_flipped_v"> - If [code]true[/code] texture is flipped vertically. Default value: [code]false[/code]. + If [code]true[/code], texture is flipped vertically. Default value: [code]false[/code]. </member> <member name="modulate" type="Color" setter="set_modulate" getter="get_modulate"> A color value that gets multiplied on, could be used for mood-coloring or to simulate the color of light. @@ -55,10 +55,10 @@ The size of one pixel's width on the Sprite to scale it in 3D. </member> <member name="shaded" type="bool" setter="set_draw_flag" getter="get_draw_flag"> - If [code]true[/code] the [Light] in the [Environment] has effects on the Sprite. Default value: [code]false[/code]. + If [code]true[/code], the [Light] in the [Environment] has effects on the Sprite. Default value: [code]false[/code]. </member> <member name="transparent" type="bool" setter="set_draw_flag" getter="get_draw_flag"> - If [code]true[/code] the texture's transparency and the opacity are used to make those parts of the Sprite invisible. Default value: [code]true[/code]. + If [code]true[/code], the texture's transparency and the opacity are used to make those parts of the Sprite invisible. Default value: [code]true[/code]. </member> </members> <constants> |