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-rw-r--r--doc/classes/Sprite3D.xml3
1 files changed, 1 insertions, 2 deletions
diff --git a/doc/classes/Sprite3D.xml b/doc/classes/Sprite3D.xml
index 934471c445..f9b947fa3d 100644
--- a/doc/classes/Sprite3D.xml
+++ b/doc/classes/Sprite3D.xml
@@ -4,8 +4,7 @@
2D sprite node in a 3D world.
</brief_description>
<description>
- A node that displays a 2D texture in a 3D environment. The texture displayed can be a region from a larger atlas texture, or a frame from a sprite sheet animation.
- [b]Note:[/b] There are [url=https://github.com/godotengine/godot/issues/20855]known performance issues[/url] when using [Sprite3D]. Consider using a [MeshInstance3D] with a [QuadMesh] as the mesh instead. You can still have billboarding by enabling billboard properties in the QuadMesh's [StandardMaterial3D].
+ A node that displays a 2D texture in a 3D environment. The texture displayed can be a region from a larger atlas texture, or a frame from a sprite sheet animation. See also [SpriteBase3D] where properties such as the billboard mode are defined.
</description>
<tutorials>
</tutorials>