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+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="Sprite2D" inherits="Node2D" version="4.0">
+ <brief_description>
+ General-purpose sprite node.
+ </brief_description>
+ <description>
+ A node that displays a 2D texture. The texture displayed can be a region from a larger atlas texture, or a frame from a sprite sheet animation.
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ <method name="get_rect" qualifiers="const">
+ <return type="Rect2">
+ </return>
+ <description>
+ Returns a [Rect2] representing the Sprite2D's boundary in local coordinates. Can be used to detect if the Sprite2D was clicked. Example:
+ [codeblock]
+ func _input(event):
+ if event is InputEventMouseButton and event.pressed and event.button_index == BUTTON_LEFT:
+ if get_rect().has_point(to_local(event.position)):
+ print("A click!")
+ [/codeblock]
+ </description>
+ </method>
+ <method name="is_pixel_opaque" qualifiers="const">
+ <return type="bool">
+ </return>
+ <argument index="0" name="pos" type="Vector2">
+ </argument>
+ <description>
+ Returns [code]true[/code], if the pixel at the given position is opaque and [code]false[/code] in other case.
+ [b]Note:[/b] It also returns [code]false[/code], if the sprite's texture is [code]null[/code] or if the given position is invalid.
+ </description>
+ </method>
+ </methods>
+ <members>
+ <member name="centered" type="bool" setter="set_centered" getter="is_centered" default="true">
+ If [code]true[/code], texture is centered.
+ </member>
+ <member name="flip_h" type="bool" setter="set_flip_h" getter="is_flipped_h" default="false">
+ If [code]true[/code], texture is flipped horizontally.
+ </member>
+ <member name="flip_v" type="bool" setter="set_flip_v" getter="is_flipped_v" default="false">
+ If [code]true[/code], texture is flipped vertically.
+ </member>
+ <member name="frame" type="int" setter="set_frame" getter="get_frame" default="0">
+ Current frame to display from sprite sheet. [member vframes] or [member hframes] must be greater than 1.
+ </member>
+ <member name="frame_coords" type="Vector2" setter="set_frame_coords" getter="get_frame_coords" default="Vector2( 0, 0 )">
+ Coordinates of the frame to display from sprite sheet. This is as an alias for the [member frame] property. [member vframes] or [member hframes] must be greater than 1.
+ </member>
+ <member name="hframes" type="int" setter="set_hframes" getter="get_hframes" default="1">
+ The number of columns in the sprite sheet.
+ </member>
+ <member name="normal_map" type="Texture2D" setter="set_normal_map" getter="get_normal_map">
+ The normal map gives depth to the Sprite2D.
+ [b]Note:[/b] Godot expects the normal map to use X+, Y-, and Z+ coordinates. See [url=http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for a comparison of normal map coordinates expected by popular engines.
+ </member>
+ <member name="offset" type="Vector2" setter="set_offset" getter="get_offset" default="Vector2( 0, 0 )">
+ The texture's drawing offset.
+ </member>
+ <member name="region_enabled" type="bool" setter="set_region" getter="is_region" default="false">
+ If [code]true[/code], texture is cut from a larger atlas texture. See [member region_rect].
+ </member>
+ <member name="region_filter_clip" type="bool" setter="set_region_filter_clip" getter="is_region_filter_clip_enabled" default="false">
+ If [code]true[/code], the outermost pixels get blurred out.
+ </member>
+ <member name="region_rect" type="Rect2" setter="set_region_rect" getter="get_region_rect" default="Rect2( 0, 0, 0, 0 )">
+ The region of the atlas texture to display. [member region_enabled] must be [code]true[/code].
+ </member>
+ <member name="shininess" type="float" setter="set_shininess" getter="get_shininess" default="1.0">
+ Strength of the specular light effect of this [Sprite2D].
+ </member>
+ <member name="specular_color" type="Color" setter="set_specular_color" getter="get_specular_color" default="Color( 1, 1, 1, 1 )">
+ The color of the specular light effect.
+ </member>
+ <member name="specular_map" type="Texture2D" setter="set_specular_map" getter="get_specular_map">
+ The specular map is used for more control on the shininess effect.
+ </member>
+ <member name="texture" type="Texture2D" setter="set_texture" getter="get_texture">
+ [Texture2D] object to draw.
+ </member>
+ <member name="vframes" type="int" setter="set_vframes" getter="get_vframes" default="1">
+ The number of rows in the sprite sheet.
+ </member>
+ </members>
+ <signals>
+ <signal name="frame_changed">
+ <description>
+ Emitted when the [member frame] changes.
+ </description>
+ </signal>
+ <signal name="texture_changed">
+ <description>
+ Emitted when the [member texture] changes.
+ </description>
+ </signal>
+ </signals>
+ <constants>
+ </constants>
+</class>