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Diffstat (limited to 'doc/classes/Sprite2D.xml')
-rw-r--r-- | doc/classes/Sprite2D.xml | 101 |
1 files changed, 101 insertions, 0 deletions
diff --git a/doc/classes/Sprite2D.xml b/doc/classes/Sprite2D.xml new file mode 100644 index 0000000000..92f561d7b5 --- /dev/null +++ b/doc/classes/Sprite2D.xml @@ -0,0 +1,101 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="Sprite2D" inherits="Node2D" version="4.0"> + <brief_description> + General-purpose sprite node. + </brief_description> + <description> + A node that displays a 2D texture. The texture displayed can be a region from a larger atlas texture, or a frame from a sprite sheet animation. + </description> + <tutorials> + </tutorials> + <methods> + <method name="get_rect" qualifiers="const"> + <return type="Rect2"> + </return> + <description> + Returns a [Rect2] representing the Sprite2D's boundary in local coordinates. Can be used to detect if the Sprite2D was clicked. Example: + [codeblock] + func _input(event): + if event is InputEventMouseButton and event.pressed and event.button_index == BUTTON_LEFT: + if get_rect().has_point(to_local(event.position)): + print("A click!") + [/codeblock] + </description> + </method> + <method name="is_pixel_opaque" qualifiers="const"> + <return type="bool"> + </return> + <argument index="0" name="pos" type="Vector2"> + </argument> + <description> + Returns [code]true[/code], if the pixel at the given position is opaque and [code]false[/code] in other case. + [b]Note:[/b] It also returns [code]false[/code], if the sprite's texture is [code]null[/code] or if the given position is invalid. + </description> + </method> + </methods> + <members> + <member name="centered" type="bool" setter="set_centered" getter="is_centered" default="true"> + If [code]true[/code], texture is centered. + </member> + <member name="flip_h" type="bool" setter="set_flip_h" getter="is_flipped_h" default="false"> + If [code]true[/code], texture is flipped horizontally. + </member> + <member name="flip_v" type="bool" setter="set_flip_v" getter="is_flipped_v" default="false"> + If [code]true[/code], texture is flipped vertically. + </member> + <member name="frame" type="int" setter="set_frame" getter="get_frame" default="0"> + Current frame to display from sprite sheet. [member vframes] or [member hframes] must be greater than 1. + </member> + <member name="frame_coords" type="Vector2" setter="set_frame_coords" getter="get_frame_coords" default="Vector2( 0, 0 )"> + Coordinates of the frame to display from sprite sheet. This is as an alias for the [member frame] property. [member vframes] or [member hframes] must be greater than 1. + </member> + <member name="hframes" type="int" setter="set_hframes" getter="get_hframes" default="1"> + The number of columns in the sprite sheet. + </member> + <member name="normal_map" type="Texture2D" setter="set_normal_map" getter="get_normal_map"> + The normal map gives depth to the Sprite2D. + [b]Note:[/b] Godot expects the normal map to use X+, Y-, and Z+ coordinates. See [url=http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for a comparison of normal map coordinates expected by popular engines. + </member> + <member name="offset" type="Vector2" setter="set_offset" getter="get_offset" default="Vector2( 0, 0 )"> + The texture's drawing offset. + </member> + <member name="region_enabled" type="bool" setter="set_region" getter="is_region" default="false"> + If [code]true[/code], texture is cut from a larger atlas texture. See [member region_rect]. + </member> + <member name="region_filter_clip" type="bool" setter="set_region_filter_clip" getter="is_region_filter_clip_enabled" default="false"> + If [code]true[/code], the outermost pixels get blurred out. + </member> + <member name="region_rect" type="Rect2" setter="set_region_rect" getter="get_region_rect" default="Rect2( 0, 0, 0, 0 )"> + The region of the atlas texture to display. [member region_enabled] must be [code]true[/code]. + </member> + <member name="shininess" type="float" setter="set_shininess" getter="get_shininess" default="1.0"> + Strength of the specular light effect of this [Sprite2D]. + </member> + <member name="specular_color" type="Color" setter="set_specular_color" getter="get_specular_color" default="Color( 1, 1, 1, 1 )"> + The color of the specular light effect. + </member> + <member name="specular_map" type="Texture2D" setter="set_specular_map" getter="get_specular_map"> + The specular map is used for more control on the shininess effect. + </member> + <member name="texture" type="Texture2D" setter="set_texture" getter="get_texture"> + [Texture2D] object to draw. + </member> + <member name="vframes" type="int" setter="set_vframes" getter="get_vframes" default="1"> + The number of rows in the sprite sheet. + </member> + </members> + <signals> + <signal name="frame_changed"> + <description> + Emitted when the [member frame] changes. + </description> + </signal> + <signal name="texture_changed"> + <description> + Emitted when the [member texture] changes. + </description> + </signal> + </signals> + <constants> + </constants> +</class> |