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Diffstat (limited to 'doc/classes/Sprite.xml')
-rw-r--r-- | doc/classes/Sprite.xml | 241 |
1 files changed, 241 insertions, 0 deletions
diff --git a/doc/classes/Sprite.xml b/doc/classes/Sprite.xml new file mode 100644 index 0000000000..90ebe79666 --- /dev/null +++ b/doc/classes/Sprite.xml @@ -0,0 +1,241 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="Sprite" inherits="Node2D" category="Core" version="3.0.alpha.custom_build"> + <brief_description> + General purpose Sprite node. + </brief_description> + <description> + General purpose Sprite node. This Sprite node can show any texture as a sprite. The texture can be used as a spritesheet for animation, or only a region from a bigger texture can referenced, like an atlas. + </description> + <tutorials> + </tutorials> + <demos> + </demos> + <methods> + <method name="get_frame" qualifiers="const"> + <return type="int"> + </return> + <description> + Return the texture frame for a sprite-sheet, works when vframes or hframes are greater than 1. + </description> + </method> + <method name="get_hframes" qualifiers="const"> + <return type="int"> + </return> + <description> + Return the amount of horizontal frames. See [method set_hframes]. + </description> + </method> + <method name="get_normal_map" qualifiers="const"> + <return type="Texture"> + </return> + <description> + </description> + </method> + <method name="get_offset" qualifiers="const"> + <return type="Vector2"> + </return> + <description> + Return sprite draw offset. + </description> + </method> + <method name="get_region_rect" qualifiers="const"> + <return type="Rect2"> + </return> + <description> + Return the region rect to read from. + </description> + </method> + <method name="get_texture" qualifiers="const"> + <return type="Texture"> + </return> + <description> + Return the base texture for the sprite. + </description> + </method> + <method name="get_vframes" qualifiers="const"> + <return type="int"> + </return> + <description> + Return the amount of vertical frames. See [method set_vframes]. + </description> + </method> + <method name="is_centered" qualifiers="const"> + <return type="bool"> + </return> + <description> + Return if the sprite is centered at the local origin. + </description> + </method> + <method name="is_flipped_h" qualifiers="const"> + <return type="bool"> + </return> + <description> + Return true if the sprite is flipped horizontally. + </description> + </method> + <method name="is_flipped_v" qualifiers="const"> + <return type="bool"> + </return> + <description> + Return true if the sprite is flipped vertically. + </description> + </method> + <method name="is_region" qualifiers="const"> + <return type="bool"> + </return> + <description> + Return if the sprite reads from a region. + </description> + </method> + <method name="is_region_filter_clip_enabled" qualifiers="const"> + <return type="bool"> + </return> + <description> + </description> + </method> + <method name="set_centered"> + <return type="void"> + </return> + <argument index="0" name="centered" type="bool"> + </argument> + <description> + Set whether the sprite should be centered on the origin. + </description> + </method> + <method name="set_flip_h"> + <return type="void"> + </return> + <argument index="0" name="flip_h" type="bool"> + </argument> + <description> + Set true to flip the sprite horizontally. + </description> + </method> + <method name="set_flip_v"> + <return type="void"> + </return> + <argument index="0" name="flip_v" type="bool"> + </argument> + <description> + Set true to flip the sprite vertically. + </description> + </method> + <method name="set_frame"> + <return type="void"> + </return> + <argument index="0" name="frame" type="int"> + </argument> + <description> + Set the texture frame for a sprite-sheet, works when vframes or hframes are greater than 1. + </description> + </method> + <method name="set_hframes"> + <return type="void"> + </return> + <argument index="0" name="hframes" type="int"> + </argument> + <description> + Set the amount of horizontal frames and converts the sprite into a sprite-sheet. This is useful for animation. + </description> + </method> + <method name="set_normal_map"> + <return type="void"> + </return> + <argument index="0" name="normal_map" type="Texture"> + </argument> + <description> + </description> + </method> + <method name="set_offset"> + <return type="void"> + </return> + <argument index="0" name="offset" type="Vector2"> + </argument> + <description> + Set the sprite draw offset, useful for setting rotation pivots. + </description> + </method> + <method name="set_region"> + <return type="void"> + </return> + <argument index="0" name="enabled" type="bool"> + </argument> + <description> + Set the sprite as a sub-region of a bigger texture. Useful for texture-atlases. + </description> + </method> + <method name="set_region_filter_clip"> + <return type="void"> + </return> + <argument index="0" name="enabled" type="bool"> + </argument> + <description> + </description> + </method> + <method name="set_region_rect"> + <return type="void"> + </return> + <argument index="0" name="rect" type="Rect2"> + </argument> + <description> + Set the region rect to read from. + </description> + </method> + <method name="set_texture"> + <return type="void"> + </return> + <argument index="0" name="texture" type="Texture"> + </argument> + <description> + Set the base texture for the sprite. + </description> + </method> + <method name="set_vframes"> + <return type="void"> + </return> + <argument index="0" name="vframes" type="int"> + </argument> + <description> + Set the amount of vertical frames and converts the sprite into a sprite-sheet. This is useful for animation. + </description> + </method> + </methods> + <members> + <member name="centered" type="bool" setter="set_centered" getter="is_centered"> + </member> + <member name="flip_h" type="bool" setter="set_flip_h" getter="is_flipped_h"> + </member> + <member name="flip_v" type="bool" setter="set_flip_v" getter="is_flipped_v"> + </member> + <member name="frame" type="int" setter="set_frame" getter="get_frame"> + </member> + <member name="hframes" type="int" setter="set_hframes" getter="get_hframes"> + </member> + <member name="normal_map" type="Texture" setter="set_normal_map" getter="get_normal_map"> + </member> + <member name="offset" type="Vector2" setter="set_offset" getter="get_offset"> + </member> + <member name="region_enabled" type="bool" setter="set_region" getter="is_region"> + </member> + <member name="region_filter_clip" type="bool" setter="set_region_filter_clip" getter="is_region_filter_clip_enabled"> + </member> + <member name="region_rect" type="Rect2" setter="set_region_rect" getter="get_region_rect"> + </member> + <member name="texture" type="Texture" setter="set_texture" getter="get_texture"> + </member> + <member name="vframes" type="int" setter="set_vframes" getter="get_vframes"> + </member> + </members> + <signals> + <signal name="frame_changed"> + <description> + </description> + </signal> + <signal name="texture_changed"> + <description> + </description> + </signal> + </signals> + <constants> + </constants> +</class> |