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+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="Sprite" inherits="Node2D" category="Core" version="3.0.alpha.custom_build">
+ <brief_description>
+ General purpose Sprite node.
+ </brief_description>
+ <description>
+ General purpose Sprite node. This Sprite node can show any texture as a sprite. The texture can be used as a spritesheet for animation, or only a region from a bigger texture can referenced, like an atlas.
+ </description>
+ <tutorials>
+ </tutorials>
+ <demos>
+ </demos>
+ <methods>
+ <method name="get_frame" qualifiers="const">
+ <return type="int">
+ </return>
+ <description>
+ Return the texture frame for a sprite-sheet, works when vframes or hframes are greater than 1.
+ </description>
+ </method>
+ <method name="get_hframes" qualifiers="const">
+ <return type="int">
+ </return>
+ <description>
+ Return the amount of horizontal frames. See [method set_hframes].
+ </description>
+ </method>
+ <method name="get_normal_map" qualifiers="const">
+ <return type="Texture">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="get_offset" qualifiers="const">
+ <return type="Vector2">
+ </return>
+ <description>
+ Return sprite draw offset.
+ </description>
+ </method>
+ <method name="get_region_rect" qualifiers="const">
+ <return type="Rect2">
+ </return>
+ <description>
+ Return the region rect to read from.
+ </description>
+ </method>
+ <method name="get_texture" qualifiers="const">
+ <return type="Texture">
+ </return>
+ <description>
+ Return the base texture for the sprite.
+ </description>
+ </method>
+ <method name="get_vframes" qualifiers="const">
+ <return type="int">
+ </return>
+ <description>
+ Return the amount of vertical frames. See [method set_vframes].
+ </description>
+ </method>
+ <method name="is_centered" qualifiers="const">
+ <return type="bool">
+ </return>
+ <description>
+ Return if the sprite is centered at the local origin.
+ </description>
+ </method>
+ <method name="is_flipped_h" qualifiers="const">
+ <return type="bool">
+ </return>
+ <description>
+ Return true if the sprite is flipped horizontally.
+ </description>
+ </method>
+ <method name="is_flipped_v" qualifiers="const">
+ <return type="bool">
+ </return>
+ <description>
+ Return true if the sprite is flipped vertically.
+ </description>
+ </method>
+ <method name="is_region" qualifiers="const">
+ <return type="bool">
+ </return>
+ <description>
+ Return if the sprite reads from a region.
+ </description>
+ </method>
+ <method name="is_region_filter_clip_enabled" qualifiers="const">
+ <return type="bool">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="set_centered">
+ <return type="void">
+ </return>
+ <argument index="0" name="centered" type="bool">
+ </argument>
+ <description>
+ Set whether the sprite should be centered on the origin.
+ </description>
+ </method>
+ <method name="set_flip_h">
+ <return type="void">
+ </return>
+ <argument index="0" name="flip_h" type="bool">
+ </argument>
+ <description>
+ Set true to flip the sprite horizontally.
+ </description>
+ </method>
+ <method name="set_flip_v">
+ <return type="void">
+ </return>
+ <argument index="0" name="flip_v" type="bool">
+ </argument>
+ <description>
+ Set true to flip the sprite vertically.
+ </description>
+ </method>
+ <method name="set_frame">
+ <return type="void">
+ </return>
+ <argument index="0" name="frame" type="int">
+ </argument>
+ <description>
+ Set the texture frame for a sprite-sheet, works when vframes or hframes are greater than 1.
+ </description>
+ </method>
+ <method name="set_hframes">
+ <return type="void">
+ </return>
+ <argument index="0" name="hframes" type="int">
+ </argument>
+ <description>
+ Set the amount of horizontal frames and converts the sprite into a sprite-sheet. This is useful for animation.
+ </description>
+ </method>
+ <method name="set_normal_map">
+ <return type="void">
+ </return>
+ <argument index="0" name="normal_map" type="Texture">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="set_offset">
+ <return type="void">
+ </return>
+ <argument index="0" name="offset" type="Vector2">
+ </argument>
+ <description>
+ Set the sprite draw offset, useful for setting rotation pivots.
+ </description>
+ </method>
+ <method name="set_region">
+ <return type="void">
+ </return>
+ <argument index="0" name="enabled" type="bool">
+ </argument>
+ <description>
+ Set the sprite as a sub-region of a bigger texture. Useful for texture-atlases.
+ </description>
+ </method>
+ <method name="set_region_filter_clip">
+ <return type="void">
+ </return>
+ <argument index="0" name="enabled" type="bool">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="set_region_rect">
+ <return type="void">
+ </return>
+ <argument index="0" name="rect" type="Rect2">
+ </argument>
+ <description>
+ Set the region rect to read from.
+ </description>
+ </method>
+ <method name="set_texture">
+ <return type="void">
+ </return>
+ <argument index="0" name="texture" type="Texture">
+ </argument>
+ <description>
+ Set the base texture for the sprite.
+ </description>
+ </method>
+ <method name="set_vframes">
+ <return type="void">
+ </return>
+ <argument index="0" name="vframes" type="int">
+ </argument>
+ <description>
+ Set the amount of vertical frames and converts the sprite into a sprite-sheet. This is useful for animation.
+ </description>
+ </method>
+ </methods>
+ <members>
+ <member name="centered" type="bool" setter="set_centered" getter="is_centered">
+ </member>
+ <member name="flip_h" type="bool" setter="set_flip_h" getter="is_flipped_h">
+ </member>
+ <member name="flip_v" type="bool" setter="set_flip_v" getter="is_flipped_v">
+ </member>
+ <member name="frame" type="int" setter="set_frame" getter="get_frame">
+ </member>
+ <member name="hframes" type="int" setter="set_hframes" getter="get_hframes">
+ </member>
+ <member name="normal_map" type="Texture" setter="set_normal_map" getter="get_normal_map">
+ </member>
+ <member name="offset" type="Vector2" setter="set_offset" getter="get_offset">
+ </member>
+ <member name="region_enabled" type="bool" setter="set_region" getter="is_region">
+ </member>
+ <member name="region_filter_clip" type="bool" setter="set_region_filter_clip" getter="is_region_filter_clip_enabled">
+ </member>
+ <member name="region_rect" type="Rect2" setter="set_region_rect" getter="get_region_rect">
+ </member>
+ <member name="texture" type="Texture" setter="set_texture" getter="get_texture">
+ </member>
+ <member name="vframes" type="int" setter="set_vframes" getter="get_vframes">
+ </member>
+ </members>
+ <signals>
+ <signal name="frame_changed">
+ <description>
+ </description>
+ </signal>
+ <signal name="texture_changed">
+ <description>
+ </description>
+ </signal>
+ </signals>
+ <constants>
+ </constants>
+</class>