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-<?xml version="1.0" encoding="UTF-8" ?>
-<class name="Sprite" inherits="Node2D" version="4.0">
- <brief_description>
- General-purpose sprite node.
- </brief_description>
- <description>
- A node that displays a 2D texture. The texture displayed can be a region from a larger atlas texture, or a frame from a sprite sheet animation.
- </description>
- <tutorials>
- </tutorials>
- <methods>
- <method name="get_rect" qualifiers="const">
- <return type="Rect2">
- </return>
- <description>
- Returns a [Rect2] representing the Sprite's boundary in local coordinates. Can be used to detect if the Sprite was clicked. Example:
- [codeblock]
- func _input(event):
- if event is InputEventMouseButton and event.pressed and event.button_index == BUTTON_LEFT:
- if get_rect().has_point(to_local(event.position)):
- print("A click!")
- [/codeblock]
- </description>
- </method>
- <method name="is_pixel_opaque" qualifiers="const">
- <return type="bool">
- </return>
- <argument index="0" name="pos" type="Vector2">
- </argument>
- <description>
- Returns [code]true[/code], if the pixel at the given position is opaque and [code]false[/code] in other case.
- [b]Note:[/b] It also returns [code]false[/code], if the sprite's texture is [code]null[/code] or if the given position is invalid.
- </description>
- </method>
- </methods>
- <members>
- <member name="centered" type="bool" setter="set_centered" getter="is_centered" default="true">
- If [code]true[/code], texture is centered.
- </member>
- <member name="flip_h" type="bool" setter="set_flip_h" getter="is_flipped_h" default="false">
- If [code]true[/code], texture is flipped horizontally.
- </member>
- <member name="flip_v" type="bool" setter="set_flip_v" getter="is_flipped_v" default="false">
- If [code]true[/code], texture is flipped vertically.
- </member>
- <member name="frame" type="int" setter="set_frame" getter="get_frame" default="0">
- Current frame to display from sprite sheet. [member vframes] or [member hframes] must be greater than 1.
- </member>
- <member name="frame_coords" type="Vector2" setter="set_frame_coords" getter="get_frame_coords" default="Vector2( 0, 0 )">
- Coordinates of the frame to display from sprite sheet. This is as an alias for the [member frame] property. [member vframes] or [member hframes] must be greater than 1.
- </member>
- <member name="hframes" type="int" setter="set_hframes" getter="get_hframes" default="1">
- The number of columns in the sprite sheet.
- </member>
- <member name="normal_map" type="Texture2D" setter="set_normal_map" getter="get_normal_map">
- The normal map gives depth to the Sprite.
- </member>
- <member name="offset" type="Vector2" setter="set_offset" getter="get_offset" default="Vector2( 0, 0 )">
- The texture's drawing offset.
- </member>
- <member name="region_enabled" type="bool" setter="set_region" getter="is_region" default="false">
- If [code]true[/code], texture is cut from a larger atlas texture. See [member region_rect].
- </member>
- <member name="region_filter_clip" type="bool" setter="set_region_filter_clip" getter="is_region_filter_clip_enabled" default="false">
- If [code]true[/code], the outermost pixels get blurred out.
- </member>
- <member name="region_rect" type="Rect2" setter="set_region_rect" getter="get_region_rect" default="Rect2( 0, 0, 0, 0 )">
- The region of the atlas texture to display. [member region_enabled] must be [code]true[/code].
- </member>
- <member name="shininess" type="float" setter="set_shininess" getter="get_shininess" default="1.0">
- Strength of the specular light effect of this [Sprite].
- </member>
- <member name="specular_color" type="Color" setter="set_specular_color" getter="get_specular_color" default="Color( 1, 1, 1, 1 )">
- The color of the specular light effect.
- </member>
- <member name="specular_map" type="Texture2D" setter="set_specular_map" getter="get_specular_map">
- The specular map is used for more control on the shininess effect.
- </member>
- <member name="texture" type="Texture2D" setter="set_texture" getter="get_texture">
- [Texture2D] object to draw.
- </member>
- <member name="vframes" type="int" setter="set_vframes" getter="get_vframes" default="1">
- The number of rows in the sprite sheet.
- </member>
- </members>
- <signals>
- <signal name="frame_changed">
- <description>
- Emitted when the [member frame] changes.
- </description>
- </signal>
- <signal name="texture_changed">
- <description>
- Emitted when the [member texture] changes.
- </description>
- </signal>
- </signals>
- <constants>
- </constants>
-</class>