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Diffstat (limited to 'doc/classes/Sprite.xml')
-rw-r--r-- | doc/classes/Sprite.xml | 100 |
1 files changed, 0 insertions, 100 deletions
diff --git a/doc/classes/Sprite.xml b/doc/classes/Sprite.xml deleted file mode 100644 index 6c21881535..0000000000 --- a/doc/classes/Sprite.xml +++ /dev/null @@ -1,100 +0,0 @@ -<?xml version="1.0" encoding="UTF-8" ?> -<class name="Sprite" inherits="Node2D" version="4.0"> - <brief_description> - General-purpose sprite node. - </brief_description> - <description> - A node that displays a 2D texture. The texture displayed can be a region from a larger atlas texture, or a frame from a sprite sheet animation. - </description> - <tutorials> - </tutorials> - <methods> - <method name="get_rect" qualifiers="const"> - <return type="Rect2"> - </return> - <description> - Returns a [Rect2] representing the Sprite's boundary in local coordinates. Can be used to detect if the Sprite was clicked. Example: - [codeblock] - func _input(event): - if event is InputEventMouseButton and event.pressed and event.button_index == BUTTON_LEFT: - if get_rect().has_point(to_local(event.position)): - print("A click!") - [/codeblock] - </description> - </method> - <method name="is_pixel_opaque" qualifiers="const"> - <return type="bool"> - </return> - <argument index="0" name="pos" type="Vector2"> - </argument> - <description> - Returns [code]true[/code], if the pixel at the given position is opaque and [code]false[/code] in other case. - [b]Note:[/b] It also returns [code]false[/code], if the sprite's texture is [code]null[/code] or if the given position is invalid. - </description> - </method> - </methods> - <members> - <member name="centered" type="bool" setter="set_centered" getter="is_centered" default="true"> - If [code]true[/code], texture is centered. - </member> - <member name="flip_h" type="bool" setter="set_flip_h" getter="is_flipped_h" default="false"> - If [code]true[/code], texture is flipped horizontally. - </member> - <member name="flip_v" type="bool" setter="set_flip_v" getter="is_flipped_v" default="false"> - If [code]true[/code], texture is flipped vertically. - </member> - <member name="frame" type="int" setter="set_frame" getter="get_frame" default="0"> - Current frame to display from sprite sheet. [member vframes] or [member hframes] must be greater than 1. - </member> - <member name="frame_coords" type="Vector2" setter="set_frame_coords" getter="get_frame_coords" default="Vector2( 0, 0 )"> - Coordinates of the frame to display from sprite sheet. This is as an alias for the [member frame] property. [member vframes] or [member hframes] must be greater than 1. - </member> - <member name="hframes" type="int" setter="set_hframes" getter="get_hframes" default="1"> - The number of columns in the sprite sheet. - </member> - <member name="normal_map" type="Texture2D" setter="set_normal_map" getter="get_normal_map"> - The normal map gives depth to the Sprite. - </member> - <member name="offset" type="Vector2" setter="set_offset" getter="get_offset" default="Vector2( 0, 0 )"> - The texture's drawing offset. - </member> - <member name="region_enabled" type="bool" setter="set_region" getter="is_region" default="false"> - If [code]true[/code], texture is cut from a larger atlas texture. See [member region_rect]. - </member> - <member name="region_filter_clip" type="bool" setter="set_region_filter_clip" getter="is_region_filter_clip_enabled" default="false"> - If [code]true[/code], the outermost pixels get blurred out. - </member> - <member name="region_rect" type="Rect2" setter="set_region_rect" getter="get_region_rect" default="Rect2( 0, 0, 0, 0 )"> - The region of the atlas texture to display. [member region_enabled] must be [code]true[/code]. - </member> - <member name="shininess" type="float" setter="set_shininess" getter="get_shininess" default="1.0"> - Strength of the specular light effect of this [Sprite]. - </member> - <member name="specular_color" type="Color" setter="set_specular_color" getter="get_specular_color" default="Color( 1, 1, 1, 1 )"> - The color of the specular light effect. - </member> - <member name="specular_map" type="Texture2D" setter="set_specular_map" getter="get_specular_map"> - The specular map is used for more control on the shininess effect. - </member> - <member name="texture" type="Texture2D" setter="set_texture" getter="get_texture"> - [Texture2D] object to draw. - </member> - <member name="vframes" type="int" setter="set_vframes" getter="get_vframes" default="1"> - The number of rows in the sprite sheet. - </member> - </members> - <signals> - <signal name="frame_changed"> - <description> - Emitted when the [member frame] changes. - </description> - </signal> - <signal name="texture_changed"> - <description> - Emitted when the [member texture] changes. - </description> - </signal> - </signals> - <constants> - </constants> -</class> |