diff options
Diffstat (limited to 'doc/classes/Sprite.xml')
-rw-r--r-- | doc/classes/Sprite.xml | 36 |
1 files changed, 19 insertions, 17 deletions
diff --git a/doc/classes/Sprite.xml b/doc/classes/Sprite.xml index 26ff67cc74..c14ae43f66 100644 --- a/doc/classes/Sprite.xml +++ b/doc/classes/Sprite.xml @@ -1,7 +1,7 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="Sprite" inherits="Node2D" category="Core" version="3.2"> <brief_description> - General purpose Sprite node. + General-purpose sprite node. </brief_description> <description> A node that displays a 2D texture. The texture displayed can be a region from a larger atlas texture, or a frame from a sprite sheet animation. @@ -28,44 +28,46 @@ <argument index="0" name="pos" type="Vector2"> </argument> <description> + Returns [code]true[/code], if the pixel at the given position is opaque and [code]false[/code] in other case. + [b]Note:[/b] It also returns [code]false[/code], if the sprite's texture is [code]null[/code] or if the given position is invalid. </description> </method> </methods> <members> - <member name="centered" type="bool" setter="set_centered" getter="is_centered"> - If [code]true[/code], texture is centered. Default value: [code]true[/code]. + <member name="centered" type="bool" setter="set_centered" getter="is_centered" default="true"> + If [code]true[/code], texture is centered. </member> - <member name="flip_h" type="bool" setter="set_flip_h" getter="is_flipped_h"> - If [code]true[/code], texture is flipped horizontally. Default value: [code]false[/code]. + <member name="flip_h" type="bool" setter="set_flip_h" getter="is_flipped_h" default="false"> + If [code]true[/code], texture is flipped horizontally. </member> - <member name="flip_v" type="bool" setter="set_flip_v" getter="is_flipped_v"> - If [code]true[/code], texture is flipped vertically. Default value: [code]false[/code]. + <member name="flip_v" type="bool" setter="set_flip_v" getter="is_flipped_v" default="false"> + If [code]true[/code], texture is flipped vertically. </member> - <member name="frame" type="int" setter="set_frame" getter="get_frame"> + <member name="frame" type="int" setter="set_frame" getter="get_frame" default="0"> Current frame to display from sprite sheet. [member vframes] or [member hframes] must be greater than 1. </member> - <member name="hframes" type="int" setter="set_hframes" getter="get_hframes"> + <member name="hframes" type="int" setter="set_hframes" getter="get_hframes" default="1"> The number of columns in the sprite sheet. </member> - <member name="normal_map" type="Texture" setter="set_normal_map" getter="get_normal_map"> + <member name="normal_map" type="Texture" setter="set_normal_map" getter="get_normal_map" default="null"> The normal map gives depth to the Sprite. </member> - <member name="offset" type="Vector2" setter="set_offset" getter="get_offset"> + <member name="offset" type="Vector2" setter="set_offset" getter="get_offset" default="Vector2( 0, 0 )"> The texture's drawing offset. </member> - <member name="region_enabled" type="bool" setter="set_region" getter="is_region"> - If [code]true[/code], texture is cut from a larger atlas texture. See [member region_rect]. Default value: [code]false[/code]. + <member name="region_enabled" type="bool" setter="set_region" getter="is_region" default="false"> + If [code]true[/code], texture is cut from a larger atlas texture. See [member region_rect]. </member> - <member name="region_filter_clip" type="bool" setter="set_region_filter_clip" getter="is_region_filter_clip_enabled"> + <member name="region_filter_clip" type="bool" setter="set_region_filter_clip" getter="is_region_filter_clip_enabled" default="false"> If [code]true[/code], the outermost pixels get blurred out. </member> - <member name="region_rect" type="Rect2" setter="set_region_rect" getter="get_region_rect"> + <member name="region_rect" type="Rect2" setter="set_region_rect" getter="get_region_rect" default="Rect2( 0, 0, 0, 0 )"> The region of the atlas texture to display. [member region_enabled] must be [code]true[/code]. </member> - <member name="texture" type="Texture" setter="set_texture" getter="get_texture"> + <member name="texture" type="Texture" setter="set_texture" getter="get_texture" default="null"> [Texture] object to draw. </member> - <member name="vframes" type="int" setter="set_vframes" getter="get_vframes"> + <member name="vframes" type="int" setter="set_vframes" getter="get_vframes" default="1"> The number of rows in the sprite sheet. </member> </members> |