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-rw-r--r--doc/classes/Sprite.xml36
1 files changed, 19 insertions, 17 deletions
diff --git a/doc/classes/Sprite.xml b/doc/classes/Sprite.xml
index 26ff67cc74..c14ae43f66 100644
--- a/doc/classes/Sprite.xml
+++ b/doc/classes/Sprite.xml
@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="Sprite" inherits="Node2D" category="Core" version="3.2">
<brief_description>
- General purpose Sprite node.
+ General-purpose sprite node.
</brief_description>
<description>
A node that displays a 2D texture. The texture displayed can be a region from a larger atlas texture, or a frame from a sprite sheet animation.
@@ -28,44 +28,46 @@
<argument index="0" name="pos" type="Vector2">
</argument>
<description>
+ Returns [code]true[/code], if the pixel at the given position is opaque and [code]false[/code] in other case.
+ [b]Note:[/b] It also returns [code]false[/code], if the sprite's texture is [code]null[/code] or if the given position is invalid.
</description>
</method>
</methods>
<members>
- <member name="centered" type="bool" setter="set_centered" getter="is_centered">
- If [code]true[/code], texture is centered. Default value: [code]true[/code].
+ <member name="centered" type="bool" setter="set_centered" getter="is_centered" default="true">
+ If [code]true[/code], texture is centered.
</member>
- <member name="flip_h" type="bool" setter="set_flip_h" getter="is_flipped_h">
- If [code]true[/code], texture is flipped horizontally. Default value: [code]false[/code].
+ <member name="flip_h" type="bool" setter="set_flip_h" getter="is_flipped_h" default="false">
+ If [code]true[/code], texture is flipped horizontally.
</member>
- <member name="flip_v" type="bool" setter="set_flip_v" getter="is_flipped_v">
- If [code]true[/code], texture is flipped vertically. Default value: [code]false[/code].
+ <member name="flip_v" type="bool" setter="set_flip_v" getter="is_flipped_v" default="false">
+ If [code]true[/code], texture is flipped vertically.
</member>
- <member name="frame" type="int" setter="set_frame" getter="get_frame">
+ <member name="frame" type="int" setter="set_frame" getter="get_frame" default="0">
Current frame to display from sprite sheet. [member vframes] or [member hframes] must be greater than 1.
</member>
- <member name="hframes" type="int" setter="set_hframes" getter="get_hframes">
+ <member name="hframes" type="int" setter="set_hframes" getter="get_hframes" default="1">
The number of columns in the sprite sheet.
</member>
- <member name="normal_map" type="Texture" setter="set_normal_map" getter="get_normal_map">
+ <member name="normal_map" type="Texture" setter="set_normal_map" getter="get_normal_map" default="null">
The normal map gives depth to the Sprite.
</member>
- <member name="offset" type="Vector2" setter="set_offset" getter="get_offset">
+ <member name="offset" type="Vector2" setter="set_offset" getter="get_offset" default="Vector2( 0, 0 )">
The texture's drawing offset.
</member>
- <member name="region_enabled" type="bool" setter="set_region" getter="is_region">
- If [code]true[/code], texture is cut from a larger atlas texture. See [member region_rect]. Default value: [code]false[/code].
+ <member name="region_enabled" type="bool" setter="set_region" getter="is_region" default="false">
+ If [code]true[/code], texture is cut from a larger atlas texture. See [member region_rect].
</member>
- <member name="region_filter_clip" type="bool" setter="set_region_filter_clip" getter="is_region_filter_clip_enabled">
+ <member name="region_filter_clip" type="bool" setter="set_region_filter_clip" getter="is_region_filter_clip_enabled" default="false">
If [code]true[/code], the outermost pixels get blurred out.
</member>
- <member name="region_rect" type="Rect2" setter="set_region_rect" getter="get_region_rect">
+ <member name="region_rect" type="Rect2" setter="set_region_rect" getter="get_region_rect" default="Rect2( 0, 0, 0, 0 )">
The region of the atlas texture to display. [member region_enabled] must be [code]true[/code].
</member>
- <member name="texture" type="Texture" setter="set_texture" getter="get_texture">
+ <member name="texture" type="Texture" setter="set_texture" getter="get_texture" default="null">
[Texture] object to draw.
</member>
- <member name="vframes" type="int" setter="set_vframes" getter="get_vframes">
+ <member name="vframes" type="int" setter="set_vframes" getter="get_vframes" default="1">
The number of rows in the sprite sheet.
</member>
</members>