diff options
Diffstat (limited to 'doc/classes/SpringArm3D.xml')
-rw-r--r-- | doc/classes/SpringArm3D.xml | 24 |
1 files changed, 8 insertions, 16 deletions
diff --git a/doc/classes/SpringArm3D.xml b/doc/classes/SpringArm3D.xml index 3ffdbebae8..d89b8f4549 100644 --- a/doc/classes/SpringArm3D.xml +++ b/doc/classes/SpringArm3D.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="SpringArm3D" inherits="Node3D" version="4.0"> +<class name="SpringArm3D" inherits="Node3D" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> A helper node, mostly used in 3rd person cameras. </brief_description> @@ -13,33 +13,27 @@ </tutorials> <methods> <method name="add_excluded_object"> - <return type="void"> - </return> - <argument index="0" name="RID" type="RID"> - </argument> + <return type="void" /> + <argument index="0" name="RID" type="RID" /> <description> Adds the [PhysicsBody3D] object with the given [RID] to the list of [PhysicsBody3D] objects excluded from the collision check. </description> </method> <method name="clear_excluded_objects"> - <return type="void"> - </return> + <return type="void" /> <description> Clears the list of [PhysicsBody3D] objects excluded from the collision check. </description> </method> <method name="get_hit_length"> - <return type="float"> - </return> + <return type="float" /> <description> Returns the spring arm's current length. </description> </method> <method name="remove_excluded_object"> - <return type="bool"> - </return> - <argument index="0" name="RID" type="RID"> - </argument> + <return type="bool" /> + <argument index="0" name="RID" type="RID" /> <description> Removes the given [RID] from the list of [PhysicsBody3D] objects excluded from the collision check. </description> @@ -47,7 +41,7 @@ </methods> <members> <member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="1"> - The layers against which the collision check shall be done. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information. + The layers against which the collision check shall be done. See [url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information. </member> <member name="margin" type="float" setter="set_margin" getter="get_margin" default="0.01"> When the collision check is made, a candidate length for the SpringArm3D is given. @@ -63,6 +57,4 @@ To know more about how to perform a shape cast or a ray cast, please consult the [PhysicsDirectSpaceState3D] documentation. </member> </members> - <constants> - </constants> </class> |