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-rw-r--r--doc/classes/SpringArm3D.xml4
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/SpringArm3D.xml b/doc/classes/SpringArm3D.xml
index 8305494c2b..3ffdbebae8 100644
--- a/doc/classes/SpringArm3D.xml
+++ b/doc/classes/SpringArm3D.xml
@@ -32,7 +32,7 @@
<return type="float">
</return>
<description>
- Returns the proportion between the current arm length (after checking for collisions) and the [member spring_length]. Ranges from 0 to 1.
+ Returns the spring arm's current length.
</description>
</method>
<method name="remove_excluded_object">
@@ -47,7 +47,7 @@
</methods>
<members>
<member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="1">
- The layers against which the collision check shall be done.
+ The layers against which the collision check shall be done. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information.
</member>
<member name="margin" type="float" setter="set_margin" getter="get_margin" default="0.01">
When the collision check is made, a candidate length for the SpringArm3D is given.