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-rw-r--r--doc/classes/SpotLight3D.xml2
1 files changed, 2 insertions, 0 deletions
diff --git a/doc/classes/SpotLight3D.xml b/doc/classes/SpotLight3D.xml
index 62cb55daec..28e2ef0d95 100644
--- a/doc/classes/SpotLight3D.xml
+++ b/doc/classes/SpotLight3D.xml
@@ -14,6 +14,7 @@
<member name="shadow_bias" type="float" setter="set_param" getter="get_param" overrides="Light3D" default="0.03" />
<member name="spot_angle" type="float" setter="set_param" getter="get_param" default="45.0">
The spotlight's angle in degrees.
+ [b]Note:[/b] [member spot_angle] is not affected by [member Node3D.scale] (the light's scale or its parent's scale).
</member>
<member name="spot_angle_attenuation" type="float" setter="set_param" getter="get_param" default="1.0">
The spotlight's angular attenuation curve.
@@ -23,6 +24,7 @@
</member>
<member name="spot_range" type="float" setter="set_param" getter="get_param" default="5.0">
The maximal range that can be reached by the spotlight. Note that the effectively lit area may appear to be smaller depending on the [member spot_attenuation] in use. No matter the [member spot_attenuation] in use, the light will never reach anything outside this range.
+ [b]Note:[/b] [member spot_range] is not affected by [member Node3D.scale] (the light's scale or its parent's scale).
</member>
</members>
</class>