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-rw-r--r--doc/classes/SpotLight3D.xml4
1 files changed, 0 insertions, 4 deletions
diff --git a/doc/classes/SpotLight3D.xml b/doc/classes/SpotLight3D.xml
index fde40ba6de..8c10ec36a8 100644
--- a/doc/classes/SpotLight3D.xml
+++ b/doc/classes/SpotLight3D.xml
@@ -10,8 +10,6 @@
<link title="3D lights and shadows">https://docs.godotengine.org/en/latest/tutorials/3d/lights_and_shadows.html</link>
<link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link>
</tutorials>
- <methods>
- </methods>
<members>
<member name="shadow_bias" type="float" setter="set_param" getter="get_param" override="true" default="0.03" />
<member name="spot_angle" type="float" setter="set_param" getter="get_param" default="45.0">
@@ -27,6 +25,4 @@
The maximal range that can be reached by the spotlight. Note that the effectively lit area may appear to be smaller depending on the [member spot_attenuation] in use. No matter the [member spot_attenuation] in use, the light will never reach anything outside this range.
</member>
</members>
- <constants>
- </constants>
</class>