diff options
Diffstat (limited to 'doc/classes/SpotLight3D.xml')
-rw-r--r-- | doc/classes/SpotLight3D.xml | 7 |
1 files changed, 1 insertions, 6 deletions
diff --git a/doc/classes/SpotLight3D.xml b/doc/classes/SpotLight3D.xml index f868503bbd..8c10ec36a8 100644 --- a/doc/classes/SpotLight3D.xml +++ b/doc/classes/SpotLight3D.xml @@ -10,11 +10,8 @@ <link title="3D lights and shadows">https://docs.godotengine.org/en/latest/tutorials/3d/lights_and_shadows.html</link> <link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link> </tutorials> - <methods> - </methods> <members> - <member name="shadow_bias" type="float" setter="set_param" getter="get_param" override="true" default="0.02" /> - <member name="shadow_normal_bias" type="float" setter="set_param" getter="get_param" override="true" default="1.0" /> + <member name="shadow_bias" type="float" setter="set_param" getter="get_param" override="true" default="0.03" /> <member name="spot_angle" type="float" setter="set_param" getter="get_param" default="45.0"> The spotlight's angle in degrees. </member> @@ -28,6 +25,4 @@ The maximal range that can be reached by the spotlight. Note that the effectively lit area may appear to be smaller depending on the [member spot_attenuation] in use. No matter the [member spot_attenuation] in use, the light will never reach anything outside this range. </member> </members> - <constants> - </constants> </class> |