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Diffstat (limited to 'doc/classes/SpotLight3D.xml')
-rw-r--r-- | doc/classes/SpotLight3D.xml | 30 |
1 files changed, 30 insertions, 0 deletions
diff --git a/doc/classes/SpotLight3D.xml b/doc/classes/SpotLight3D.xml new file mode 100644 index 0000000000..f094818c21 --- /dev/null +++ b/doc/classes/SpotLight3D.xml @@ -0,0 +1,30 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="SpotLight3D" inherits="Light3D" version="4.0"> + <brief_description> + A spotlight, such as a reflector spotlight or a lantern. + </brief_description> + <description> + A Spotlight is a type of [Light3D] node that emits lights in a specific direction, in the shape of a cone. The light is attenuated through the distance. This attenuation can be configured by changing the energy, radius and attenuation parameters of [Light3D]. + </description> + <tutorials> + <link>https://docs.godotengine.org/en/latest/tutorials/3d/lights_and_shadows.html</link> + </tutorials> + <methods> + </methods> + <members> + <member name="spot_angle" type="float" setter="set_param" getter="get_param" default="45.0"> + The spotlight's angle in degrees. + </member> + <member name="spot_angle_attenuation" type="float" setter="set_param" getter="get_param" default="1.0"> + The spotlight's angular attenuation curve. + </member> + <member name="spot_attenuation" type="float" setter="set_param" getter="get_param" default="1.0"> + The spotlight's light energy attenuation curve. + </member> + <member name="spot_range" type="float" setter="set_param" getter="get_param" default="5.0"> + The maximal range that can be reached by the spotlight. + </member> + </members> + <constants> + </constants> +</class> |