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-<?xml version="1.0" encoding="UTF-8" ?>
-<class name="SpotLight" inherits="Light" version="4.0">
- <brief_description>
- A spotlight, such as a reflector spotlight or a lantern.
- </brief_description>
- <description>
- A Spotlight is a type of [Light] node that emits lights in a specific direction, in the shape of a cone. The light is attenuated through the distance. This attenuation can be configured by changing the energy, radius and attenuation parameters of [Light].
- </description>
- <tutorials>
- <link>https://docs.godotengine.org/en/latest/tutorials/3d/lights_and_shadows.html</link>
- </tutorials>
- <methods>
- </methods>
- <members>
- <member name="spot_angle" type="float" setter="set_param" getter="get_param" default="45.0">
- The spotlight's angle in degrees.
- </member>
- <member name="spot_angle_attenuation" type="float" setter="set_param" getter="get_param" default="1.0">
- The spotlight's angular attenuation curve.
- </member>
- <member name="spot_attenuation" type="float" setter="set_param" getter="get_param" default="1.0">
- The spotlight's light energy attenuation curve.
- </member>
- <member name="spot_range" type="float" setter="set_param" getter="get_param" default="5.0">
- The maximal range that can be reached by the spotlight.
- </member>
- </members>
- <constants>
- </constants>
-</class>