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Diffstat (limited to 'doc/classes/SpotLight.xml')
-rw-r--r-- | doc/classes/SpotLight.xml | 30 |
1 files changed, 0 insertions, 30 deletions
diff --git a/doc/classes/SpotLight.xml b/doc/classes/SpotLight.xml deleted file mode 100644 index 351d4f8aff..0000000000 --- a/doc/classes/SpotLight.xml +++ /dev/null @@ -1,30 +0,0 @@ -<?xml version="1.0" encoding="UTF-8" ?> -<class name="SpotLight" inherits="Light" version="4.0"> - <brief_description> - A spotlight, such as a reflector spotlight or a lantern. - </brief_description> - <description> - A Spotlight is a type of [Light] node that emits lights in a specific direction, in the shape of a cone. The light is attenuated through the distance. This attenuation can be configured by changing the energy, radius and attenuation parameters of [Light]. - </description> - <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/3d/lights_and_shadows.html</link> - </tutorials> - <methods> - </methods> - <members> - <member name="spot_angle" type="float" setter="set_param" getter="get_param" default="45.0"> - The spotlight's angle in degrees. - </member> - <member name="spot_angle_attenuation" type="float" setter="set_param" getter="get_param" default="1.0"> - The spotlight's angular attenuation curve. - </member> - <member name="spot_attenuation" type="float" setter="set_param" getter="get_param" default="1.0"> - The spotlight's light energy attenuation curve. - </member> - <member name="spot_range" type="float" setter="set_param" getter="get_param" default="5.0"> - The maximal range that can be reached by the spotlight. - </member> - </members> - <constants> - </constants> -</class> |