diff options
Diffstat (limited to 'doc/classes/SpatialMaterial.xml')
-rw-r--r-- | doc/classes/SpatialMaterial.xml | 168 |
1 files changed, 87 insertions, 81 deletions
diff --git a/doc/classes/SpatialMaterial.xml b/doc/classes/SpatialMaterial.xml index f0df5fac4a..5e18e72f90 100644 --- a/doc/classes/SpatialMaterial.xml +++ b/doc/classes/SpatialMaterial.xml @@ -12,20 +12,20 @@ <methods> </methods> <members> - <member name="albedo_color" type="Color" setter="set_albedo" getter="get_albedo"> + <member name="albedo_color" type="Color" setter="set_albedo" getter="get_albedo" default="Color( 1, 1, 1, 1 )"> The material's base color. </member> - <member name="albedo_texture" type="Texture" setter="set_texture" getter="get_texture"> + <member name="albedo_texture" type="Texture" setter="set_texture" getter="get_texture" default="null"> </member> <member name="anisotropy" type="float" setter="set_anisotropy" getter="get_anisotropy"> The strength of the anisotropy effect. </member> - <member name="anisotropy_enabled" type="bool" setter="set_feature" getter="get_feature"> - If [code]true[/code], anisotropy is enabled. Changes the shape of the specular blob and aligns it to tangent space. Default value: [code]false[/code]. + <member name="anisotropy_enabled" type="bool" setter="set_feature" getter="get_feature" default="false"> + If [code]true[/code], anisotropy is enabled. Changes the shape of the specular blob and aligns it to tangent space. </member> <member name="anisotropy_flowmap" type="Texture" setter="set_texture" getter="get_texture"> </member> - <member name="ao_enabled" type="bool" setter="set_feature" getter="get_feature"> + <member name="ao_enabled" type="bool" setter="set_feature" getter="get_feature" default="false"> If [code]true[/code], ambient occlusion is enabled. </member> <member name="ao_light_affect" type="float" setter="set_ao_light_affect" getter="get_ao_light_affect"> @@ -38,8 +38,8 @@ </member> <member name="clearcoat" type="float" setter="set_clearcoat" getter="get_clearcoat"> </member> - <member name="clearcoat_enabled" type="bool" setter="set_feature" getter="get_feature"> - If [code]true[/code], clearcoat rendering is enabled. Adds a secondary transparent pass to the material. Default value: [code]false[/code]. + <member name="clearcoat_enabled" type="bool" setter="set_feature" getter="get_feature" default="false"> + If [code]true[/code], clearcoat rendering is enabled. Adds a secondary transparent pass to the material. </member> <member name="clearcoat_gloss" type="float" setter="set_clearcoat_gloss" getter="get_clearcoat_gloss"> </member> @@ -47,8 +47,8 @@ </member> <member name="depth_deep_parallax" type="bool" setter="set_depth_deep_parallax" getter="is_depth_deep_parallax_enabled"> </member> - <member name="depth_enabled" type="bool" setter="set_feature" getter="get_feature"> - If [code]true[/code], Depth mapping is enabled. See also [member normal_enabled]. + <member name="depth_enabled" type="bool" setter="set_feature" getter="get_feature" default="false"> + If [code]true[/code], depth mapping is enabled (also called "parallax mapping" or "height mapping"). See also [member normal_enabled]. </member> <member name="depth_flip_binormal" type="bool" setter="set_depth_deep_parallax_flip_binormal" getter="get_depth_deep_parallax_flip_binormal"> </member> @@ -66,7 +66,7 @@ </member> <member name="detail_blend_mode" type="int" setter="set_detail_blend_mode" getter="get_detail_blend_mode" enum="SpatialMaterial.BlendMode"> </member> - <member name="detail_enabled" type="bool" setter="set_feature" getter="get_feature"> + <member name="detail_enabled" type="bool" setter="set_feature" getter="get_feature" default="false"> </member> <member name="detail_mask" type="Texture" setter="set_texture" getter="get_texture"> </member> @@ -78,12 +78,12 @@ </member> <member name="distance_fade_min_distance" type="float" setter="set_distance_fade_min_distance" getter="get_distance_fade_min_distance"> </member> - <member name="distance_fade_mode" type="int" setter="set_distance_fade" getter="get_distance_fade" enum="SpatialMaterial.DistanceFadeMode"> + <member name="distance_fade_mode" type="int" setter="set_distance_fade" getter="get_distance_fade" enum="SpatialMaterial.DistanceFadeMode" default="0"> </member> <member name="emission" type="Color" setter="set_emission" getter="get_emission"> The emitted light's color. See [member emission_enabled]. </member> - <member name="emission_enabled" type="bool" setter="set_feature" getter="get_feature"> + <member name="emission_enabled" type="bool" setter="set_feature" getter="get_feature" default="false"> If [code]true[/code], the body emits light. </member> <member name="emission_energy" type="float" setter="set_emission_energy" getter="get_emission_energy"> @@ -95,50 +95,52 @@ </member> <member name="emission_texture" type="Texture" setter="set_texture" getter="get_texture"> </member> - <member name="flags_albedo_tex_force_srgb" type="bool" setter="set_flag" getter="get_flag"> + <member name="flags_albedo_tex_force_srgb" type="bool" setter="set_flag" getter="get_flag" default="false"> </member> - <member name="flags_disable_ambient_light" type="bool" setter="set_flag" getter="get_flag"> - If [code]true[/code], the object receives no ambient light. Default value: [code]false[/code]. + <member name="flags_disable_ambient_light" type="bool" setter="set_flag" getter="get_flag" default="false"> + If [code]true[/code], the object receives no ambient light. </member> - <member name="flags_do_not_receive_shadows" type="bool" setter="set_flag" getter="get_flag"> - If [code]true[/code], the object receives no shadow that would otherwise be cast onto it. Default value: [code]false[/code]. + <member name="flags_do_not_receive_shadows" type="bool" setter="set_flag" getter="get_flag" default="false"> + If [code]true[/code], the object receives no shadow that would otherwise be cast onto it. </member> - <member name="flags_ensure_correct_normals" type="bool" setter="set_flag" getter="get_flag"> + <member name="flags_ensure_correct_normals" type="bool" setter="set_flag" getter="get_flag" default="false"> </member> - <member name="flags_fixed_size" type="bool" setter="set_flag" getter="get_flag"> - If [code]true[/code], the object is rendered at the same size regardless of distance. Default value: [code]false[/code]. + <member name="flags_fixed_size" type="bool" setter="set_flag" getter="get_flag" default="false"> + If [code]true[/code], the object is rendered at the same size regardless of distance. </member> - <member name="flags_no_depth_test" type="bool" setter="set_flag" getter="get_flag"> + <member name="flags_no_depth_test" type="bool" setter="set_flag" getter="get_flag" default="false"> If [code]true[/code], depth testing is disabled and the object will be drawn in render order. </member> - <member name="flags_transparent" type="bool" setter="set_feature" getter="get_feature"> - If [code]true[/code], transparency is enabled on the body. Default value: [code]false[/code]. See also [member params_blend_mode]. + <member name="flags_transparent" type="bool" setter="set_feature" getter="get_feature" default="false"> + If [code]true[/code], transparency is enabled on the body. See also [member params_blend_mode]. </member> - <member name="flags_unshaded" type="bool" setter="set_flag" getter="get_flag"> - If [code]true[/code], the object is unaffected by lighting. Default value: [code]false[/code]. + <member name="flags_unshaded" type="bool" setter="set_flag" getter="get_flag" default="false"> + If [code]true[/code], the object is unaffected by lighting. </member> - <member name="flags_use_point_size" type="bool" setter="set_flag" getter="get_flag"> - If [code]true[/code], render point size can be changed. Note: this is only effective for objects whose geometry is point-based rather than triangle-based. See also [member params_point_size]. + <member name="flags_use_point_size" type="bool" setter="set_flag" getter="get_flag" default="false"> + If [code]true[/code], render point size can be changed. + [b]Note:[/b] this is only effective for objects whose geometry is point-based rather than triangle-based. See also [member params_point_size]. </member> - <member name="flags_use_shadow_to_opacity" type="bool" setter="set_flag" getter="get_flag"> + <member name="flags_use_shadow_to_opacity" type="bool" setter="set_flag" getter="get_flag" default="false"> </member> - <member name="flags_vertex_lighting" type="bool" setter="set_flag" getter="get_flag"> - If [code]true[/code], lighting is calculated per vertex rather than per pixel. This may increase performance on low-end devices. Default value: [code]false[/code]. + <member name="flags_vertex_lighting" type="bool" setter="set_flag" getter="get_flag" default="false"> + If [code]true[/code], lighting is calculated per vertex rather than per pixel. This may increase performance on low-end devices. </member> - <member name="flags_world_triplanar" type="bool" setter="set_flag" getter="get_flag"> - If [code]true[/code], triplanar mapping is calculated in world space rather than object local space. See also [member uv1_triplanar]. Default value: [code]false[/code]. + <member name="flags_world_triplanar" type="bool" setter="set_flag" getter="get_flag" default="false"> + If [code]true[/code], triplanar mapping is calculated in world space rather than object local space. See also [member uv1_triplanar]. </member> - <member name="metallic" type="float" setter="set_metallic" getter="get_metallic"> - The reflectivity of the object's surface. The higher the value the more light is reflected. + <member name="metallic" type="float" setter="set_metallic" getter="get_metallic" default="0.0"> + The reflectivity of the object's surface. The higher the value, the more light is reflected. </member> - <member name="metallic_specular" type="float" setter="set_specular" getter="get_specular"> - General reflectivity amount. Note: unlike [member metallic], this is not energy-conserving, so it should be left at [code]0.5[/code] in most cases. See also [member roughness]. + <member name="metallic_specular" type="float" setter="set_specular" getter="get_specular" default="0.5"> + General reflectivity amount. + [b]Note:[/b] unlike [member metallic], this is not energy-conserving, so it should be left at [code]0.5[/code] in most cases. See also [member roughness]. </member> - <member name="metallic_texture" type="Texture" setter="set_texture" getter="get_texture"> + <member name="metallic_texture" type="Texture" setter="set_texture" getter="get_texture" default="null"> </member> - <member name="metallic_texture_channel" type="int" setter="set_metallic_texture_channel" getter="get_metallic_texture_channel" enum="SpatialMaterial.TextureChannel"> + <member name="metallic_texture_channel" type="int" setter="set_metallic_texture_channel" getter="get_metallic_texture_channel" enum="SpatialMaterial.TextureChannel" default="2"> </member> - <member name="normal_enabled" type="bool" setter="set_feature" getter="get_feature"> + <member name="normal_enabled" type="bool" setter="set_feature" getter="get_feature" default="false"> If [code]true[/code], normal mapping is enabled. </member> <member name="normal_scale" type="float" setter="set_normal_scale" getter="get_normal_scale"> @@ -148,55 +150,56 @@ </member> <member name="params_alpha_scissor_threshold" type="float" setter="set_alpha_scissor_threshold" getter="get_alpha_scissor_threshold"> </member> - <member name="params_billboard_keep_scale" type="bool" setter="set_flag" getter="get_flag"> + <member name="params_billboard_keep_scale" type="bool" setter="set_flag" getter="get_flag" default="false"> </member> - <member name="params_billboard_mode" type="int" setter="set_billboard_mode" getter="get_billboard_mode" enum="SpatialMaterial.BillboardMode"> + <member name="params_billboard_mode" type="int" setter="set_billboard_mode" getter="get_billboard_mode" enum="SpatialMaterial.BillboardMode" default="0"> Controls how the object faces the camera. See [enum BillboardMode]. </member> - <member name="params_blend_mode" type="int" setter="set_blend_mode" getter="get_blend_mode" enum="SpatialMaterial.BlendMode"> - The material's blend mode. Note that values other than [code]Mix[/code] force the object into the transparent pipeline. See [enum BlendMode]. + <member name="params_blend_mode" type="int" setter="set_blend_mode" getter="get_blend_mode" enum="SpatialMaterial.BlendMode" default="0"> + The material's blend mode. + [b]Note:[/b] Values other than [code]Mix[/code] force the object into the transparent pipeline. See [enum BlendMode]. </member> - <member name="params_cull_mode" type="int" setter="set_cull_mode" getter="get_cull_mode" enum="SpatialMaterial.CullMode"> + <member name="params_cull_mode" type="int" setter="set_cull_mode" getter="get_cull_mode" enum="SpatialMaterial.CullMode" default="0"> Which side of the object is not drawn when backfaces are rendered. See [enum CullMode]. </member> - <member name="params_depth_draw_mode" type="int" setter="set_depth_draw_mode" getter="get_depth_draw_mode" enum="SpatialMaterial.DepthDrawMode"> + <member name="params_depth_draw_mode" type="int" setter="set_depth_draw_mode" getter="get_depth_draw_mode" enum="SpatialMaterial.DepthDrawMode" default="0"> Determines when depth rendering takes place. See [enum DepthDrawMode]. See also [member flags_transparent]. </member> - <member name="params_diffuse_mode" type="int" setter="set_diffuse_mode" getter="get_diffuse_mode" enum="SpatialMaterial.DiffuseMode"> + <member name="params_diffuse_mode" type="int" setter="set_diffuse_mode" getter="get_diffuse_mode" enum="SpatialMaterial.DiffuseMode" default="0"> The algorithm used for diffuse light scattering. See [enum DiffuseMode]. </member> - <member name="params_grow" type="bool" setter="set_grow_enabled" getter="is_grow_enabled"> + <member name="params_grow" type="bool" setter="set_grow_enabled" getter="is_grow_enabled" default="false"> If [code]true[/code], enables the vertex grow setting. See [member params_grow_amount]. </member> <member name="params_grow_amount" type="float" setter="set_grow" getter="get_grow"> Grows object vertices in the direction of their normals. </member> - <member name="params_line_width" type="float" setter="set_line_width" getter="get_line_width"> + <member name="params_line_width" type="float" setter="set_line_width" getter="get_line_width" default="1.0"> </member> - <member name="params_point_size" type="float" setter="set_point_size" getter="get_point_size"> + <member name="params_point_size" type="float" setter="set_point_size" getter="get_point_size" default="1.0"> The point size in pixels. See [member flags_use_point_size]. </member> - <member name="params_specular_mode" type="int" setter="set_specular_mode" getter="get_specular_mode" enum="SpatialMaterial.SpecularMode"> + <member name="params_specular_mode" type="int" setter="set_specular_mode" getter="get_specular_mode" enum="SpatialMaterial.SpecularMode" default="0"> The method for rendering the specular blob. See [enum SpecularMode]. </member> - <member name="params_use_alpha_scissor" type="bool" setter="set_flag" getter="get_flag"> + <member name="params_use_alpha_scissor" type="bool" setter="set_flag" getter="get_flag" default="false"> </member> <member name="particles_anim_h_frames" type="int" setter="set_particles_anim_h_frames" getter="get_particles_anim_h_frames"> - The number of horizontal frames in the particle spritesheet. Only enabled when using [code]BillboardMode.BILLBOARD_PARTICLES[/code]. See [member params_billboard_mode]. + The number of horizontal frames in the particle sprite sheet. Only enabled when using [constant BILLBOARD_PARTICLES]. See [member params_billboard_mode]. </member> <member name="particles_anim_loop" type="bool" setter="set_particles_anim_loop" getter="get_particles_anim_loop"> - If [code]true[/code], particle animations are looped. Only enabled when using [code]BillboardMode.BILLBOARD_PARTICLES[/code]. See [member params_billboard_mode]. + If [code]true[/code], particle animations are looped. Only enabled when using [constant BILLBOARD_PARTICLES]. See [member params_billboard_mode]. </member> <member name="particles_anim_v_frames" type="int" setter="set_particles_anim_v_frames" getter="get_particles_anim_v_frames"> - The number of vertical frames in the particle spritesheet. Only enabled when using [code]BillboardMode.BILLBOARD_PARTICLES[/code]. See [member params_billboard_mode]. + The number of vertical frames in the particle sprite sheet. Only enabled when using [constant BILLBOARD_PARTICLES]. See [member params_billboard_mode]. </member> <member name="proximity_fade_distance" type="float" setter="set_proximity_fade_distance" getter="get_proximity_fade_distance"> </member> - <member name="proximity_fade_enable" type="bool" setter="set_proximity_fade" getter="is_proximity_fade_enabled"> - If [code]true[/code], the proximity and distance fade effect is enabled. Default value: [code]false[/code]. + <member name="proximity_fade_enable" type="bool" setter="set_proximity_fade" getter="is_proximity_fade_enabled" default="false"> + If [code]true[/code], the proximity and distance fade effect is enabled. </member> - <member name="refraction_enabled" type="bool" setter="set_feature" getter="get_feature"> - If [code]true[/code], the refraction effect is enabled. Distorts transparency based on light from behind the object. Default value: [code]false[/code]. + <member name="refraction_enabled" type="bool" setter="set_feature" getter="get_feature" default="false"> + If [code]true[/code], the refraction effect is enabled. Distorts transparency based on light from behind the object. </member> <member name="refraction_scale" type="float" setter="set_refraction" getter="get_refraction"> The strength of the refraction effect. @@ -207,22 +210,22 @@ </member> <member name="rim" type="float" setter="set_rim" getter="get_rim"> </member> - <member name="rim_enabled" type="bool" setter="set_feature" getter="get_feature"> - If [code]true[/code], rim effect is enabled. Default value: [code]false[/code]. + <member name="rim_enabled" type="bool" setter="set_feature" getter="get_feature" default="false"> + If [code]true[/code], rim effect is enabled. </member> <member name="rim_texture" type="Texture" setter="set_texture" getter="get_texture"> </member> <member name="rim_tint" type="float" setter="set_rim_tint" getter="get_rim_tint"> The amount of to blend light and albedo color when rendering rim effect. If [code]0[/code] the light color is used, while [code]1[/code] means albedo color is used. An intermediate value generally works best. </member> - <member name="roughness" type="float" setter="set_roughness" getter="get_roughness"> + <member name="roughness" type="float" setter="set_roughness" getter="get_roughness" default="1.0"> Surface reflection. A value of [code]0[/code] represents a perfect mirror while a value of [code]1[/code] completely blurs the reflection. See also [member metallic]. </member> - <member name="roughness_texture" type="Texture" setter="set_texture" getter="get_texture"> + <member name="roughness_texture" type="Texture" setter="set_texture" getter="get_texture" default="null"> </member> - <member name="roughness_texture_channel" type="int" setter="set_roughness_texture_channel" getter="get_roughness_texture_channel" enum="SpatialMaterial.TextureChannel"> + <member name="roughness_texture_channel" type="int" setter="set_roughness_texture_channel" getter="get_roughness_texture_channel" enum="SpatialMaterial.TextureChannel" default="1"> </member> - <member name="subsurf_scatter_enabled" type="bool" setter="set_feature" getter="get_feature"> + <member name="subsurf_scatter_enabled" type="bool" setter="set_feature" getter="get_feature" default="false"> If [code]true[/code], subsurface scattering is enabled. Emulates light that penetrates an object's surface, is scattered, and then emerges. </member> <member name="subsurf_scatter_strength" type="float" setter="set_subsurface_scattering_strength" getter="get_subsurface_scattering_strength"> @@ -233,32 +236,32 @@ <member name="transmission" type="Color" setter="set_transmission" getter="get_transmission"> The color used by the transmission effect. Represents the light passing through an object. </member> - <member name="transmission_enabled" type="bool" setter="set_feature" getter="get_feature"> - If [code]true[/code], the transmission effect is enabled. Default value: [code]false[/code]. + <member name="transmission_enabled" type="bool" setter="set_feature" getter="get_feature" default="false"> + If [code]true[/code], the transmission effect is enabled. </member> <member name="transmission_texture" type="Texture" setter="set_texture" getter="get_texture"> </member> - <member name="uv1_offset" type="Vector3" setter="set_uv1_offset" getter="get_uv1_offset"> + <member name="uv1_offset" type="Vector3" setter="set_uv1_offset" getter="get_uv1_offset" default="Vector3( 0, 0, 0 )"> </member> - <member name="uv1_scale" type="Vector3" setter="set_uv1_scale" getter="get_uv1_scale"> + <member name="uv1_scale" type="Vector3" setter="set_uv1_scale" getter="get_uv1_scale" default="Vector3( 1, 1, 1 )"> </member> - <member name="uv1_triplanar" type="bool" setter="set_flag" getter="get_flag"> + <member name="uv1_triplanar" type="bool" setter="set_flag" getter="get_flag" default="false"> </member> - <member name="uv1_triplanar_sharpness" type="float" setter="set_uv1_triplanar_blend_sharpness" getter="get_uv1_triplanar_blend_sharpness"> + <member name="uv1_triplanar_sharpness" type="float" setter="set_uv1_triplanar_blend_sharpness" getter="get_uv1_triplanar_blend_sharpness" default="1.0"> </member> - <member name="uv2_offset" type="Vector3" setter="set_uv2_offset" getter="get_uv2_offset"> + <member name="uv2_offset" type="Vector3" setter="set_uv2_offset" getter="get_uv2_offset" default="Vector3( 0, 0, 0 )"> </member> - <member name="uv2_scale" type="Vector3" setter="set_uv2_scale" getter="get_uv2_scale"> + <member name="uv2_scale" type="Vector3" setter="set_uv2_scale" getter="get_uv2_scale" default="Vector3( 1, 1, 1 )"> </member> - <member name="uv2_triplanar" type="bool" setter="set_flag" getter="get_flag"> + <member name="uv2_triplanar" type="bool" setter="set_flag" getter="get_flag" default="false"> </member> - <member name="uv2_triplanar_sharpness" type="float" setter="set_uv2_triplanar_blend_sharpness" getter="get_uv2_triplanar_blend_sharpness"> + <member name="uv2_triplanar_sharpness" type="float" setter="set_uv2_triplanar_blend_sharpness" getter="get_uv2_triplanar_blend_sharpness" default="1.0"> </member> - <member name="vertex_color_is_srgb" type="bool" setter="set_flag" getter="get_flag"> - If [code]true[/code], the model's vertex colors are processed as sRGB mode. Default value: [code]false[/code]. + <member name="vertex_color_is_srgb" type="bool" setter="set_flag" getter="get_flag" default="false"> + If [code]true[/code], the model's vertex colors are processed as sRGB mode. </member> - <member name="vertex_color_use_as_albedo" type="bool" setter="set_flag" getter="get_flag"> - If [code]true[/code], the vertex color is used as albedo color. Default value: [code]false[/code]. + <member name="vertex_color_use_as_albedo" type="bool" setter="set_flag" getter="get_flag" default="false"> + If [code]true[/code], the vertex color is used as albedo color. </member> </members> <constants> @@ -295,6 +298,7 @@ <constant name="TEXTURE_DETAIL_NORMAL" value="15" enum="TextureParam"> </constant> <constant name="TEXTURE_MAX" value="16" enum="TextureParam"> + Represents the size of the [enum TextureParam] enum. </constant> <constant name="DETAIL_UV_1" value="0" enum="DetailUV"> </constant> @@ -325,6 +329,7 @@ <constant name="FEATURE_DETAIL" value="11" enum="Feature"> </constant> <constant name="FEATURE_MAX" value="12" enum="Feature"> + Represents the size of the [enum Feature] enum. </constant> <constant name="BLEND_MODE_MIX" value="0" enum="BlendMode"> Default blend mode. @@ -395,6 +400,7 @@ <constant name="FLAG_USE_SHADOW_TO_OPACITY" value="18" enum="Flags"> </constant> <constant name="FLAG_MAX" value="19" enum="Flags"> + Represents the size of the [enum Flags] enum. </constant> <constant name="DIFFUSE_BURLEY" value="0" enum="DiffuseMode"> Default diffuse scattering algorithm. @@ -427,13 +433,13 @@ No specular blob. </constant> <constant name="BILLBOARD_DISABLED" value="0" enum="BillboardMode"> - Default value. + Billboard mode is disabled. </constant> <constant name="BILLBOARD_ENABLED" value="1" enum="BillboardMode"> - The object's z-axis will always face the camera. + The object's Z axis will always face the camera. </constant> <constant name="BILLBOARD_FIXED_Y" value="2" enum="BillboardMode"> - The object's x-axis will always face the camera. + The object's X axis will always face the camera. </constant> <constant name="BILLBOARD_PARTICLES" value="3" enum="BillboardMode"> Used for particle systems. Enables particle animation options. |