diff options
Diffstat (limited to 'doc/classes/SpatialMaterial.xml')
-rw-r--r-- | doc/classes/SpatialMaterial.xml | 58 |
1 files changed, 30 insertions, 28 deletions
diff --git a/doc/classes/SpatialMaterial.xml b/doc/classes/SpatialMaterial.xml index 3503505999..f0df5fac4a 100644 --- a/doc/classes/SpatialMaterial.xml +++ b/doc/classes/SpatialMaterial.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="SpatialMaterial" inherits="Material" category="Core" version="3.1"> +<class name="SpatialMaterial" inherits="Material" category="Core" version="3.2"> <brief_description> Default 3D rendering material. </brief_description> @@ -9,8 +9,6 @@ <tutorials> <link>https://docs.godotengine.org/en/latest/tutorials/3d/spatial_material.html</link> </tutorials> - <demos> - </demos> <methods> </methods> <members> @@ -23,12 +21,12 @@ The strength of the anisotropy effect. </member> <member name="anisotropy_enabled" type="bool" setter="set_feature" getter="get_feature"> - If [code]true[/code] anisotropy is enabled. Changes the shape of the specular blob and aligns it to tangent space. Default value: [code]false[/code]. + If [code]true[/code], anisotropy is enabled. Changes the shape of the specular blob and aligns it to tangent space. Default value: [code]false[/code]. </member> <member name="anisotropy_flowmap" type="Texture" setter="set_texture" getter="get_texture"> </member> <member name="ao_enabled" type="bool" setter="set_feature" getter="get_feature"> - If [code]true[/code] ambient occlusion is enabled. + If [code]true[/code], ambient occlusion is enabled. </member> <member name="ao_light_affect" type="float" setter="set_ao_light_affect" getter="get_ao_light_affect"> </member> @@ -41,7 +39,7 @@ <member name="clearcoat" type="float" setter="set_clearcoat" getter="get_clearcoat"> </member> <member name="clearcoat_enabled" type="bool" setter="set_feature" getter="get_feature"> - If [code]true[/code] clearcoat rendering is enabled. Adds a secondary transparent pass to the material. Default value: [code]false[/code]. + If [code]true[/code], clearcoat rendering is enabled. Adds a secondary transparent pass to the material. Default value: [code]false[/code]. </member> <member name="clearcoat_gloss" type="float" setter="set_clearcoat_gloss" getter="get_clearcoat_gloss"> </member> @@ -50,7 +48,7 @@ <member name="depth_deep_parallax" type="bool" setter="set_depth_deep_parallax" getter="is_depth_deep_parallax_enabled"> </member> <member name="depth_enabled" type="bool" setter="set_feature" getter="get_feature"> - If [code]true[/code] Depth mapping is enabled. See also [member normal_enabled]. + If [code]true[/code], Depth mapping is enabled. See also [member normal_enabled]. </member> <member name="depth_flip_binormal" type="bool" setter="set_depth_deep_parallax_flip_binormal" getter="get_depth_deep_parallax_flip_binormal"> </member> @@ -86,7 +84,7 @@ The emitted light's color. See [member emission_enabled]. </member> <member name="emission_enabled" type="bool" setter="set_feature" getter="get_feature"> - If [code]true[/code] the body emits light. + If [code]true[/code], the body emits light. </member> <member name="emission_energy" type="float" setter="set_emission_energy" getter="get_emission_energy"> The emitted light's strength. See [member emission_enabled]. @@ -100,33 +98,35 @@ <member name="flags_albedo_tex_force_srgb" type="bool" setter="set_flag" getter="get_flag"> </member> <member name="flags_disable_ambient_light" type="bool" setter="set_flag" getter="get_flag"> - If [code]true[/code] the object receives no ambient light. Default value: [code]false[/code]. + If [code]true[/code], the object receives no ambient light. Default value: [code]false[/code]. </member> <member name="flags_do_not_receive_shadows" type="bool" setter="set_flag" getter="get_flag"> - If [code]true[/code] the object receives no shadow that would otherwise be cast onto it. Default value: [code]false[/code]. + If [code]true[/code], the object receives no shadow that would otherwise be cast onto it. Default value: [code]false[/code]. </member> <member name="flags_ensure_correct_normals" type="bool" setter="set_flag" getter="get_flag"> </member> <member name="flags_fixed_size" type="bool" setter="set_flag" getter="get_flag"> - If [code]true[/code] the object is rendered at the same size regardless of distance. Default value: [code]false[/code]. + If [code]true[/code], the object is rendered at the same size regardless of distance. Default value: [code]false[/code]. </member> <member name="flags_no_depth_test" type="bool" setter="set_flag" getter="get_flag"> - If [code]true[/code] depth testing is disabled and the object will be drawn in render order. + If [code]true[/code], depth testing is disabled and the object will be drawn in render order. </member> <member name="flags_transparent" type="bool" setter="set_feature" getter="get_feature"> - If [code]true[/code] transparency is enabled on the body. Default value: [code]false[/code]. See also [member params_blend_mode]. + If [code]true[/code], transparency is enabled on the body. Default value: [code]false[/code]. See also [member params_blend_mode]. </member> <member name="flags_unshaded" type="bool" setter="set_flag" getter="get_flag"> - If [code]true[/code] the object is unaffected by lighting. Default value: [code]false[/code]. + If [code]true[/code], the object is unaffected by lighting. Default value: [code]false[/code]. </member> <member name="flags_use_point_size" type="bool" setter="set_flag" getter="get_flag"> - If [code]true[/code] render point size can be changed. Note: this is only effective for objects whose geometry is point-based rather than triangle-based. See also [member params_point_size]. + If [code]true[/code], render point size can be changed. Note: this is only effective for objects whose geometry is point-based rather than triangle-based. See also [member params_point_size]. + </member> + <member name="flags_use_shadow_to_opacity" type="bool" setter="set_flag" getter="get_flag"> </member> <member name="flags_vertex_lighting" type="bool" setter="set_flag" getter="get_flag"> - If [code]true[/code] lighting is calculated per vertex rather than per pixel. This may increase performance on low-end devices. Default value: [code]false[/code]. + If [code]true[/code], lighting is calculated per vertex rather than per pixel. This may increase performance on low-end devices. Default value: [code]false[/code]. </member> <member name="flags_world_triplanar" type="bool" setter="set_flag" getter="get_flag"> - If [code]true[/code] triplanar mapping is calculated in world space rather than object local space. See also [member uv1_triplanar]. Default value: [code]false[/code]. + If [code]true[/code], triplanar mapping is calculated in world space rather than object local space. See also [member uv1_triplanar]. Default value: [code]false[/code]. </member> <member name="metallic" type="float" setter="set_metallic" getter="get_metallic"> The reflectivity of the object's surface. The higher the value the more light is reflected. @@ -139,7 +139,7 @@ <member name="metallic_texture_channel" type="int" setter="set_metallic_texture_channel" getter="get_metallic_texture_channel" enum="SpatialMaterial.TextureChannel"> </member> <member name="normal_enabled" type="bool" setter="set_feature" getter="get_feature"> - If [code]true[/code] normal mapping is enabled. + If [code]true[/code], normal mapping is enabled. </member> <member name="normal_scale" type="float" setter="set_normal_scale" getter="get_normal_scale"> The strength of the normal map's effect. @@ -166,7 +166,7 @@ The algorithm used for diffuse light scattering. See [enum DiffuseMode]. </member> <member name="params_grow" type="bool" setter="set_grow_enabled" getter="is_grow_enabled"> - If [code]true[/code] enables the vertex grow setting. See [member params_grow_amount]. + If [code]true[/code], enables the vertex grow setting. See [member params_grow_amount]. </member> <member name="params_grow_amount" type="float" setter="set_grow" getter="get_grow"> Grows object vertices in the direction of their normals. @@ -185,7 +185,7 @@ The number of horizontal frames in the particle spritesheet. Only enabled when using [code]BillboardMode.BILLBOARD_PARTICLES[/code]. See [member params_billboard_mode]. </member> <member name="particles_anim_loop" type="bool" setter="set_particles_anim_loop" getter="get_particles_anim_loop"> - If [code]true[/code] particle animations are looped. Only enabled when using [code]BillboardMode.BILLBOARD_PARTICLES[/code]. See [member params_billboard_mode]. + If [code]true[/code], particle animations are looped. Only enabled when using [code]BillboardMode.BILLBOARD_PARTICLES[/code]. See [member params_billboard_mode]. </member> <member name="particles_anim_v_frames" type="int" setter="set_particles_anim_v_frames" getter="get_particles_anim_v_frames"> The number of vertical frames in the particle spritesheet. Only enabled when using [code]BillboardMode.BILLBOARD_PARTICLES[/code]. See [member params_billboard_mode]. @@ -193,10 +193,10 @@ <member name="proximity_fade_distance" type="float" setter="set_proximity_fade_distance" getter="get_proximity_fade_distance"> </member> <member name="proximity_fade_enable" type="bool" setter="set_proximity_fade" getter="is_proximity_fade_enabled"> - If [code]true[/code] the proximity and distance fade effect is enabled. Default value: [code]false[/code]. + If [code]true[/code], the proximity and distance fade effect is enabled. Default value: [code]false[/code]. </member> <member name="refraction_enabled" type="bool" setter="set_feature" getter="get_feature"> - If [code]true[/code] the refraction effect is enabled. Distorts transparency based on light from behind the object. Default value: [code]false[/code]. + If [code]true[/code], the refraction effect is enabled. Distorts transparency based on light from behind the object. Default value: [code]false[/code]. </member> <member name="refraction_scale" type="float" setter="set_refraction" getter="get_refraction"> The strength of the refraction effect. @@ -208,7 +208,7 @@ <member name="rim" type="float" setter="set_rim" getter="get_rim"> </member> <member name="rim_enabled" type="bool" setter="set_feature" getter="get_feature"> - If [code]true[/code] rim effect is enabled. Default value: [code]false[/code]. + If [code]true[/code], rim effect is enabled. Default value: [code]false[/code]. </member> <member name="rim_texture" type="Texture" setter="set_texture" getter="get_texture"> </member> @@ -223,7 +223,7 @@ <member name="roughness_texture_channel" type="int" setter="set_roughness_texture_channel" getter="get_roughness_texture_channel" enum="SpatialMaterial.TextureChannel"> </member> <member name="subsurf_scatter_enabled" type="bool" setter="set_feature" getter="get_feature"> - If [code]true[/code] subsurface scattering is enabled. Emulates light that penetrates an object's surface, is scattered, and then emerges. + If [code]true[/code], subsurface scattering is enabled. Emulates light that penetrates an object's surface, is scattered, and then emerges. </member> <member name="subsurf_scatter_strength" type="float" setter="set_subsurface_scattering_strength" getter="get_subsurface_scattering_strength"> The strength of the subsurface scattering effect. @@ -234,7 +234,7 @@ The color used by the transmission effect. Represents the light passing through an object. </member> <member name="transmission_enabled" type="bool" setter="set_feature" getter="get_feature"> - If [code]true[/code] the transmission effect is enabled. Default value: [code]false[/code]. + If [code]true[/code], the transmission effect is enabled. Default value: [code]false[/code]. </member> <member name="transmission_texture" type="Texture" setter="set_texture" getter="get_texture"> </member> @@ -255,10 +255,10 @@ <member name="uv2_triplanar_sharpness" type="float" setter="set_uv2_triplanar_blend_sharpness" getter="get_uv2_triplanar_blend_sharpness"> </member> <member name="vertex_color_is_srgb" type="bool" setter="set_flag" getter="get_flag"> - If [code]true[/code] the model's vertex colors are processed as sRGB mode. Default value: [code]false[/code]. + If [code]true[/code], the model's vertex colors are processed as sRGB mode. Default value: [code]false[/code]. </member> <member name="vertex_color_use_as_albedo" type="bool" setter="set_flag" getter="get_flag"> - If [code]true[/code] the vertex color is used as albedo color. Default value: [code]false[/code]. + If [code]true[/code], the vertex color is used as albedo color. Default value: [code]false[/code]. </member> </members> <constants> @@ -392,7 +392,9 @@ </constant> <constant name="FLAG_ENSURE_CORRECT_NORMALS" value="16" enum="Flags"> </constant> - <constant name="FLAG_MAX" value="18" enum="Flags"> + <constant name="FLAG_USE_SHADOW_TO_OPACITY" value="18" enum="Flags"> + </constant> + <constant name="FLAG_MAX" value="19" enum="Flags"> </constant> <constant name="DIFFUSE_BURLEY" value="0" enum="DiffuseMode"> Default diffuse scattering algorithm. |