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path: root/doc/classes/SpatialMaterial.xml
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-rw-r--r--doc/classes/SpatialMaterial.xml92
1 files changed, 46 insertions, 46 deletions
diff --git a/doc/classes/SpatialMaterial.xml b/doc/classes/SpatialMaterial.xml
index 26c23a3ef5..5e18e72f90 100644
--- a/doc/classes/SpatialMaterial.xml
+++ b/doc/classes/SpatialMaterial.xml
@@ -17,83 +17,83 @@
</member>
<member name="albedo_texture" type="Texture" setter="set_texture" getter="get_texture" default="null">
</member>
- <member name="anisotropy" type="float" setter="set_anisotropy" getter="get_anisotropy" default="null">
+ <member name="anisotropy" type="float" setter="set_anisotropy" getter="get_anisotropy">
The strength of the anisotropy effect.
</member>
<member name="anisotropy_enabled" type="bool" setter="set_feature" getter="get_feature" default="false">
If [code]true[/code], anisotropy is enabled. Changes the shape of the specular blob and aligns it to tangent space.
</member>
- <member name="anisotropy_flowmap" type="Texture" setter="set_texture" getter="get_texture" default="null">
+ <member name="anisotropy_flowmap" type="Texture" setter="set_texture" getter="get_texture">
</member>
<member name="ao_enabled" type="bool" setter="set_feature" getter="get_feature" default="false">
If [code]true[/code], ambient occlusion is enabled.
</member>
- <member name="ao_light_affect" type="float" setter="set_ao_light_affect" getter="get_ao_light_affect" default="null">
+ <member name="ao_light_affect" type="float" setter="set_ao_light_affect" getter="get_ao_light_affect">
</member>
- <member name="ao_on_uv2" type="bool" setter="set_flag" getter="get_flag" default="null">
+ <member name="ao_on_uv2" type="bool" setter="set_flag" getter="get_flag">
</member>
- <member name="ao_texture" type="Texture" setter="set_texture" getter="get_texture" default="null">
+ <member name="ao_texture" type="Texture" setter="set_texture" getter="get_texture">
</member>
- <member name="ao_texture_channel" type="int" setter="set_ao_texture_channel" getter="get_ao_texture_channel" enum="SpatialMaterial.TextureChannel" default="null">
+ <member name="ao_texture_channel" type="int" setter="set_ao_texture_channel" getter="get_ao_texture_channel" enum="SpatialMaterial.TextureChannel">
</member>
- <member name="clearcoat" type="float" setter="set_clearcoat" getter="get_clearcoat" default="null">
+ <member name="clearcoat" type="float" setter="set_clearcoat" getter="get_clearcoat">
</member>
<member name="clearcoat_enabled" type="bool" setter="set_feature" getter="get_feature" default="false">
If [code]true[/code], clearcoat rendering is enabled. Adds a secondary transparent pass to the material.
</member>
- <member name="clearcoat_gloss" type="float" setter="set_clearcoat_gloss" getter="get_clearcoat_gloss" default="null">
+ <member name="clearcoat_gloss" type="float" setter="set_clearcoat_gloss" getter="get_clearcoat_gloss">
</member>
- <member name="clearcoat_texture" type="Texture" setter="set_texture" getter="get_texture" default="null">
+ <member name="clearcoat_texture" type="Texture" setter="set_texture" getter="get_texture">
</member>
- <member name="depth_deep_parallax" type="bool" setter="set_depth_deep_parallax" getter="is_depth_deep_parallax_enabled" default="null">
+ <member name="depth_deep_parallax" type="bool" setter="set_depth_deep_parallax" getter="is_depth_deep_parallax_enabled">
</member>
<member name="depth_enabled" type="bool" setter="set_feature" getter="get_feature" default="false">
If [code]true[/code], depth mapping is enabled (also called "parallax mapping" or "height mapping"). See also [member normal_enabled].
</member>
- <member name="depth_flip_binormal" type="bool" setter="set_depth_deep_parallax_flip_binormal" getter="get_depth_deep_parallax_flip_binormal" default="null">
+ <member name="depth_flip_binormal" type="bool" setter="set_depth_deep_parallax_flip_binormal" getter="get_depth_deep_parallax_flip_binormal">
</member>
- <member name="depth_flip_tangent" type="bool" setter="set_depth_deep_parallax_flip_tangent" getter="get_depth_deep_parallax_flip_tangent" default="null">
+ <member name="depth_flip_tangent" type="bool" setter="set_depth_deep_parallax_flip_tangent" getter="get_depth_deep_parallax_flip_tangent">
</member>
- <member name="depth_max_layers" type="int" setter="set_depth_deep_parallax_max_layers" getter="get_depth_deep_parallax_max_layers" default="null">
+ <member name="depth_max_layers" type="int" setter="set_depth_deep_parallax_max_layers" getter="get_depth_deep_parallax_max_layers">
</member>
- <member name="depth_min_layers" type="int" setter="set_depth_deep_parallax_min_layers" getter="get_depth_deep_parallax_min_layers" default="null">
+ <member name="depth_min_layers" type="int" setter="set_depth_deep_parallax_min_layers" getter="get_depth_deep_parallax_min_layers">
</member>
- <member name="depth_scale" type="float" setter="set_depth_scale" getter="get_depth_scale" default="null">
+ <member name="depth_scale" type="float" setter="set_depth_scale" getter="get_depth_scale">
</member>
- <member name="depth_texture" type="Texture" setter="set_texture" getter="get_texture" default="null">
+ <member name="depth_texture" type="Texture" setter="set_texture" getter="get_texture">
</member>
- <member name="detail_albedo" type="Texture" setter="set_texture" getter="get_texture" default="null">
+ <member name="detail_albedo" type="Texture" setter="set_texture" getter="get_texture">
</member>
- <member name="detail_blend_mode" type="int" setter="set_detail_blend_mode" getter="get_detail_blend_mode" enum="SpatialMaterial.BlendMode" default="null">
+ <member name="detail_blend_mode" type="int" setter="set_detail_blend_mode" getter="get_detail_blend_mode" enum="SpatialMaterial.BlendMode">
</member>
<member name="detail_enabled" type="bool" setter="set_feature" getter="get_feature" default="false">
</member>
- <member name="detail_mask" type="Texture" setter="set_texture" getter="get_texture" default="null">
+ <member name="detail_mask" type="Texture" setter="set_texture" getter="get_texture">
</member>
- <member name="detail_normal" type="Texture" setter="set_texture" getter="get_texture" default="null">
+ <member name="detail_normal" type="Texture" setter="set_texture" getter="get_texture">
</member>
- <member name="detail_uv_layer" type="int" setter="set_detail_uv" getter="get_detail_uv" enum="SpatialMaterial.DetailUV" default="null">
+ <member name="detail_uv_layer" type="int" setter="set_detail_uv" getter="get_detail_uv" enum="SpatialMaterial.DetailUV">
</member>
- <member name="distance_fade_max_distance" type="float" setter="set_distance_fade_max_distance" getter="get_distance_fade_max_distance" default="null">
+ <member name="distance_fade_max_distance" type="float" setter="set_distance_fade_max_distance" getter="get_distance_fade_max_distance">
</member>
- <member name="distance_fade_min_distance" type="float" setter="set_distance_fade_min_distance" getter="get_distance_fade_min_distance" default="null">
+ <member name="distance_fade_min_distance" type="float" setter="set_distance_fade_min_distance" getter="get_distance_fade_min_distance">
</member>
<member name="distance_fade_mode" type="int" setter="set_distance_fade" getter="get_distance_fade" enum="SpatialMaterial.DistanceFadeMode" default="0">
</member>
- <member name="emission" type="Color" setter="set_emission" getter="get_emission" default="null">
+ <member name="emission" type="Color" setter="set_emission" getter="get_emission">
The emitted light's color. See [member emission_enabled].
</member>
<member name="emission_enabled" type="bool" setter="set_feature" getter="get_feature" default="false">
If [code]true[/code], the body emits light.
</member>
- <member name="emission_energy" type="float" setter="set_emission_energy" getter="get_emission_energy" default="null">
+ <member name="emission_energy" type="float" setter="set_emission_energy" getter="get_emission_energy">
The emitted light's strength. See [member emission_enabled].
</member>
- <member name="emission_on_uv2" type="bool" setter="set_flag" getter="get_flag" default="null">
+ <member name="emission_on_uv2" type="bool" setter="set_flag" getter="get_flag">
</member>
- <member name="emission_operator" type="int" setter="set_emission_operator" getter="get_emission_operator" enum="SpatialMaterial.EmissionOperator" default="null">
+ <member name="emission_operator" type="int" setter="set_emission_operator" getter="get_emission_operator" enum="SpatialMaterial.EmissionOperator">
</member>
- <member name="emission_texture" type="Texture" setter="set_texture" getter="get_texture" default="null">
+ <member name="emission_texture" type="Texture" setter="set_texture" getter="get_texture">
</member>
<member name="flags_albedo_tex_force_srgb" type="bool" setter="set_flag" getter="get_flag" default="false">
</member>
@@ -143,12 +143,12 @@
<member name="normal_enabled" type="bool" setter="set_feature" getter="get_feature" default="false">
If [code]true[/code], normal mapping is enabled.
</member>
- <member name="normal_scale" type="float" setter="set_normal_scale" getter="get_normal_scale" default="null">
+ <member name="normal_scale" type="float" setter="set_normal_scale" getter="get_normal_scale">
The strength of the normal map's effect.
</member>
- <member name="normal_texture" type="Texture" setter="set_texture" getter="get_texture" default="null">
+ <member name="normal_texture" type="Texture" setter="set_texture" getter="get_texture">
</member>
- <member name="params_alpha_scissor_threshold" type="float" setter="set_alpha_scissor_threshold" getter="get_alpha_scissor_threshold" default="null">
+ <member name="params_alpha_scissor_threshold" type="float" setter="set_alpha_scissor_threshold" getter="get_alpha_scissor_threshold">
</member>
<member name="params_billboard_keep_scale" type="bool" setter="set_flag" getter="get_flag" default="false">
</member>
@@ -171,7 +171,7 @@
<member name="params_grow" type="bool" setter="set_grow_enabled" getter="is_grow_enabled" default="false">
If [code]true[/code], enables the vertex grow setting. See [member params_grow_amount].
</member>
- <member name="params_grow_amount" type="float" setter="set_grow" getter="get_grow" default="null">
+ <member name="params_grow_amount" type="float" setter="set_grow" getter="get_grow">
Grows object vertices in the direction of their normals.
</member>
<member name="params_line_width" type="float" setter="set_line_width" getter="get_line_width" default="1.0">
@@ -184,16 +184,16 @@
</member>
<member name="params_use_alpha_scissor" type="bool" setter="set_flag" getter="get_flag" default="false">
</member>
- <member name="particles_anim_h_frames" type="int" setter="set_particles_anim_h_frames" getter="get_particles_anim_h_frames" default="null">
+ <member name="particles_anim_h_frames" type="int" setter="set_particles_anim_h_frames" getter="get_particles_anim_h_frames">
The number of horizontal frames in the particle sprite sheet. Only enabled when using [constant BILLBOARD_PARTICLES]. See [member params_billboard_mode].
</member>
- <member name="particles_anim_loop" type="bool" setter="set_particles_anim_loop" getter="get_particles_anim_loop" default="null">
+ <member name="particles_anim_loop" type="bool" setter="set_particles_anim_loop" getter="get_particles_anim_loop">
If [code]true[/code], particle animations are looped. Only enabled when using [constant BILLBOARD_PARTICLES]. See [member params_billboard_mode].
</member>
- <member name="particles_anim_v_frames" type="int" setter="set_particles_anim_v_frames" getter="get_particles_anim_v_frames" default="null">
+ <member name="particles_anim_v_frames" type="int" setter="set_particles_anim_v_frames" getter="get_particles_anim_v_frames">
The number of vertical frames in the particle sprite sheet. Only enabled when using [constant BILLBOARD_PARTICLES]. See [member params_billboard_mode].
</member>
- <member name="proximity_fade_distance" type="float" setter="set_proximity_fade_distance" getter="get_proximity_fade_distance" default="null">
+ <member name="proximity_fade_distance" type="float" setter="set_proximity_fade_distance" getter="get_proximity_fade_distance">
</member>
<member name="proximity_fade_enable" type="bool" setter="set_proximity_fade" getter="is_proximity_fade_enabled" default="false">
If [code]true[/code], the proximity and distance fade effect is enabled.
@@ -201,21 +201,21 @@
<member name="refraction_enabled" type="bool" setter="set_feature" getter="get_feature" default="false">
If [code]true[/code], the refraction effect is enabled. Distorts transparency based on light from behind the object.
</member>
- <member name="refraction_scale" type="float" setter="set_refraction" getter="get_refraction" default="null">
+ <member name="refraction_scale" type="float" setter="set_refraction" getter="get_refraction">
The strength of the refraction effect.
</member>
- <member name="refraction_texture" type="Texture" setter="set_texture" getter="get_texture" default="null">
+ <member name="refraction_texture" type="Texture" setter="set_texture" getter="get_texture">
</member>
- <member name="refraction_texture_channel" type="int" setter="set_refraction_texture_channel" getter="get_refraction_texture_channel" enum="SpatialMaterial.TextureChannel" default="null">
+ <member name="refraction_texture_channel" type="int" setter="set_refraction_texture_channel" getter="get_refraction_texture_channel" enum="SpatialMaterial.TextureChannel">
</member>
- <member name="rim" type="float" setter="set_rim" getter="get_rim" default="null">
+ <member name="rim" type="float" setter="set_rim" getter="get_rim">
</member>
<member name="rim_enabled" type="bool" setter="set_feature" getter="get_feature" default="false">
If [code]true[/code], rim effect is enabled.
</member>
- <member name="rim_texture" type="Texture" setter="set_texture" getter="get_texture" default="null">
+ <member name="rim_texture" type="Texture" setter="set_texture" getter="get_texture">
</member>
- <member name="rim_tint" type="float" setter="set_rim_tint" getter="get_rim_tint" default="null">
+ <member name="rim_tint" type="float" setter="set_rim_tint" getter="get_rim_tint">
The amount of to blend light and albedo color when rendering rim effect. If [code]0[/code] the light color is used, while [code]1[/code] means albedo color is used. An intermediate value generally works best.
</member>
<member name="roughness" type="float" setter="set_roughness" getter="get_roughness" default="1.0">
@@ -228,18 +228,18 @@
<member name="subsurf_scatter_enabled" type="bool" setter="set_feature" getter="get_feature" default="false">
If [code]true[/code], subsurface scattering is enabled. Emulates light that penetrates an object's surface, is scattered, and then emerges.
</member>
- <member name="subsurf_scatter_strength" type="float" setter="set_subsurface_scattering_strength" getter="get_subsurface_scattering_strength" default="null">
+ <member name="subsurf_scatter_strength" type="float" setter="set_subsurface_scattering_strength" getter="get_subsurface_scattering_strength">
The strength of the subsurface scattering effect.
</member>
- <member name="subsurf_scatter_texture" type="Texture" setter="set_texture" getter="get_texture" default="null">
+ <member name="subsurf_scatter_texture" type="Texture" setter="set_texture" getter="get_texture">
</member>
- <member name="transmission" type="Color" setter="set_transmission" getter="get_transmission" default="null">
+ <member name="transmission" type="Color" setter="set_transmission" getter="get_transmission">
The color used by the transmission effect. Represents the light passing through an object.
</member>
<member name="transmission_enabled" type="bool" setter="set_feature" getter="get_feature" default="false">
If [code]true[/code], the transmission effect is enabled.
</member>
- <member name="transmission_texture" type="Texture" setter="set_texture" getter="get_texture" default="null">
+ <member name="transmission_texture" type="Texture" setter="set_texture" getter="get_texture">
</member>
<member name="uv1_offset" type="Vector3" setter="set_uv1_offset" getter="get_uv1_offset" default="Vector3( 0, 0, 0 )">
</member>