diff options
Diffstat (limited to 'doc/classes/SpatialMaterial.xml')
-rw-r--r-- | doc/classes/SpatialMaterial.xml | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/doc/classes/SpatialMaterial.xml b/doc/classes/SpatialMaterial.xml index 912161a5ae..aa8eea9a6c 100644 --- a/doc/classes/SpatialMaterial.xml +++ b/doc/classes/SpatialMaterial.xml @@ -106,7 +106,7 @@ Sets the strength of the clearcoat effect. Setting to [code]0[/code] looks the same as disabling the clearcoat effect. </member> <member name="clearcoat_enabled" type="bool" setter="set_feature" getter="get_feature" default="false"> - If [code]true[/code], clearcoat rendering is enabled. Adds a secondary transparent pass to the lighting calculation resulting in an added specular blob. This makes materials appear as if they have a clear layer on them that can either by glossy or rough. + If [code]true[/code], clearcoat rendering is enabled. Adds a secondary transparent pass to the lighting calculation resulting in an added specular blob. This makes materials appear as if they have a clear layer on them that can be either glossy or rough. </member> <member name="clearcoat_gloss" type="float" setter="set_clearcoat_gloss" getter="get_clearcoat_gloss"> Sets the roughness of the clearcoat pass. A higher value results in a smoother clearcoat while a lower value results in a rougher clearcoat. @@ -609,7 +609,8 @@ The object's X axis will always face the camera. </constant> <constant name="BILLBOARD_PARTICLES" value="3" enum="BillboardMode"> - Used for particle systems. Enables particle animation options. + Used for particle systems when assigned to [Particles] and [CPUParticles] nodes. Enables [code]particles_anim_*[/code] properties. + The [member ParticlesMaterial.anim_speed] or [member CPUParticles.anim_speed] should also be set to a positive value for the animation to play. </constant> <constant name="TEXTURE_CHANNEL_RED" value="0" enum="TextureChannel"> Used to read from the red channel of a texture. |