diff options
Diffstat (limited to 'doc/classes/SpatialMaterial.xml')
-rw-r--r-- | doc/classes/SpatialMaterial.xml | 26 |
1 files changed, 16 insertions, 10 deletions
diff --git a/doc/classes/SpatialMaterial.xml b/doc/classes/SpatialMaterial.xml index f0df5fac4a..6b4a34826b 100644 --- a/doc/classes/SpatialMaterial.xml +++ b/doc/classes/SpatialMaterial.xml @@ -48,7 +48,7 @@ <member name="depth_deep_parallax" type="bool" setter="set_depth_deep_parallax" getter="is_depth_deep_parallax_enabled"> </member> <member name="depth_enabled" type="bool" setter="set_feature" getter="get_feature"> - If [code]true[/code], Depth mapping is enabled. See also [member normal_enabled]. + If [code]true[/code], depth mapping is enabled (also called "parallax mapping" or "height mapping"). See also [member normal_enabled]. </member> <member name="depth_flip_binormal" type="bool" setter="set_depth_deep_parallax_flip_binormal" getter="get_depth_deep_parallax_flip_binormal"> </member> @@ -118,7 +118,8 @@ If [code]true[/code], the object is unaffected by lighting. Default value: [code]false[/code]. </member> <member name="flags_use_point_size" type="bool" setter="set_flag" getter="get_flag"> - If [code]true[/code], render point size can be changed. Note: this is only effective for objects whose geometry is point-based rather than triangle-based. See also [member params_point_size]. + If [code]true[/code], render point size can be changed. + [b]Note:[/b] this is only effective for objects whose geometry is point-based rather than triangle-based. See also [member params_point_size]. </member> <member name="flags_use_shadow_to_opacity" type="bool" setter="set_flag" getter="get_flag"> </member> @@ -129,10 +130,11 @@ If [code]true[/code], triplanar mapping is calculated in world space rather than object local space. See also [member uv1_triplanar]. Default value: [code]false[/code]. </member> <member name="metallic" type="float" setter="set_metallic" getter="get_metallic"> - The reflectivity of the object's surface. The higher the value the more light is reflected. + The reflectivity of the object's surface. The higher the value, the more light is reflected. </member> <member name="metallic_specular" type="float" setter="set_specular" getter="get_specular"> - General reflectivity amount. Note: unlike [member metallic], this is not energy-conserving, so it should be left at [code]0.5[/code] in most cases. See also [member roughness]. + General reflectivity amount. + [b]Note:[/b] unlike [member metallic], this is not energy-conserving, so it should be left at [code]0.5[/code] in most cases. See also [member roughness]. </member> <member name="metallic_texture" type="Texture" setter="set_texture" getter="get_texture"> </member> @@ -154,7 +156,8 @@ Controls how the object faces the camera. See [enum BillboardMode]. </member> <member name="params_blend_mode" type="int" setter="set_blend_mode" getter="get_blend_mode" enum="SpatialMaterial.BlendMode"> - The material's blend mode. Note that values other than [code]Mix[/code] force the object into the transparent pipeline. See [enum BlendMode]. + The material's blend mode. + [b]Note:[/b] Values other than [code]Mix[/code] force the object into the transparent pipeline. See [enum BlendMode]. </member> <member name="params_cull_mode" type="int" setter="set_cull_mode" getter="get_cull_mode" enum="SpatialMaterial.CullMode"> Which side of the object is not drawn when backfaces are rendered. See [enum CullMode]. @@ -182,13 +185,13 @@ <member name="params_use_alpha_scissor" type="bool" setter="set_flag" getter="get_flag"> </member> <member name="particles_anim_h_frames" type="int" setter="set_particles_anim_h_frames" getter="get_particles_anim_h_frames"> - The number of horizontal frames in the particle spritesheet. Only enabled when using [code]BillboardMode.BILLBOARD_PARTICLES[/code]. See [member params_billboard_mode]. + The number of horizontal frames in the particle sprite sheet. Only enabled when using [constant BILLBOARD_PARTICLES]. See [member params_billboard_mode]. </member> <member name="particles_anim_loop" type="bool" setter="set_particles_anim_loop" getter="get_particles_anim_loop"> - If [code]true[/code], particle animations are looped. Only enabled when using [code]BillboardMode.BILLBOARD_PARTICLES[/code]. See [member params_billboard_mode]. + If [code]true[/code], particle animations are looped. Only enabled when using [constant BILLBOARD_PARTICLES]. See [member params_billboard_mode]. </member> <member name="particles_anim_v_frames" type="int" setter="set_particles_anim_v_frames" getter="get_particles_anim_v_frames"> - The number of vertical frames in the particle spritesheet. Only enabled when using [code]BillboardMode.BILLBOARD_PARTICLES[/code]. See [member params_billboard_mode]. + The number of vertical frames in the particle sprite sheet. Only enabled when using [constant BILLBOARD_PARTICLES]. See [member params_billboard_mode]. </member> <member name="proximity_fade_distance" type="float" setter="set_proximity_fade_distance" getter="get_proximity_fade_distance"> </member> @@ -295,6 +298,7 @@ <constant name="TEXTURE_DETAIL_NORMAL" value="15" enum="TextureParam"> </constant> <constant name="TEXTURE_MAX" value="16" enum="TextureParam"> + Represents the size of the [enum TextureParam] enum. </constant> <constant name="DETAIL_UV_1" value="0" enum="DetailUV"> </constant> @@ -325,6 +329,7 @@ <constant name="FEATURE_DETAIL" value="11" enum="Feature"> </constant> <constant name="FEATURE_MAX" value="12" enum="Feature"> + Represents the size of the [enum Feature] enum. </constant> <constant name="BLEND_MODE_MIX" value="0" enum="BlendMode"> Default blend mode. @@ -395,6 +400,7 @@ <constant name="FLAG_USE_SHADOW_TO_OPACITY" value="18" enum="Flags"> </constant> <constant name="FLAG_MAX" value="19" enum="Flags"> + Represents the size of the [enum Flags] enum. </constant> <constant name="DIFFUSE_BURLEY" value="0" enum="DiffuseMode"> Default diffuse scattering algorithm. @@ -430,10 +436,10 @@ Default value. </constant> <constant name="BILLBOARD_ENABLED" value="1" enum="BillboardMode"> - The object's z-axis will always face the camera. + The object's Z axis will always face the camera. </constant> <constant name="BILLBOARD_FIXED_Y" value="2" enum="BillboardMode"> - The object's x-axis will always face the camera. + The object's X axis will always face the camera. </constant> <constant name="BILLBOARD_PARTICLES" value="3" enum="BillboardMode"> Used for particle systems. Enables particle animation options. |