diff options
Diffstat (limited to 'doc/classes/SpatialMaterial.xml')
-rw-r--r-- | doc/classes/SpatialMaterial.xml | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/doc/classes/SpatialMaterial.xml b/doc/classes/SpatialMaterial.xml index 8e93160af9..f0df5fac4a 100644 --- a/doc/classes/SpatialMaterial.xml +++ b/doc/classes/SpatialMaterial.xml @@ -120,6 +120,8 @@ <member name="flags_use_point_size" type="bool" setter="set_flag" getter="get_flag"> If [code]true[/code], render point size can be changed. Note: this is only effective for objects whose geometry is point-based rather than triangle-based. See also [member params_point_size]. </member> + <member name="flags_use_shadow_to_opacity" type="bool" setter="set_flag" getter="get_flag"> + </member> <member name="flags_vertex_lighting" type="bool" setter="set_flag" getter="get_flag"> If [code]true[/code], lighting is calculated per vertex rather than per pixel. This may increase performance on low-end devices. Default value: [code]false[/code]. </member> @@ -390,7 +392,9 @@ </constant> <constant name="FLAG_ENSURE_CORRECT_NORMALS" value="16" enum="Flags"> </constant> - <constant name="FLAG_MAX" value="18" enum="Flags"> + <constant name="FLAG_USE_SHADOW_TO_OPACITY" value="18" enum="Flags"> + </constant> + <constant name="FLAG_MAX" value="19" enum="Flags"> </constant> <constant name="DIFFUSE_BURLEY" value="0" enum="DiffuseMode"> Default diffuse scattering algorithm. |