diff options
Diffstat (limited to 'doc/classes/SpatialMaterial.xml')
-rw-r--r-- | doc/classes/SpatialMaterial.xml | 8 |
1 files changed, 6 insertions, 2 deletions
diff --git a/doc/classes/SpatialMaterial.xml b/doc/classes/SpatialMaterial.xml index 57fb267e91..3503505999 100644 --- a/doc/classes/SpatialMaterial.xml +++ b/doc/classes/SpatialMaterial.xml @@ -7,7 +7,7 @@ This provides a default material with a wide variety of rendering features and properties without the need to write shader code. See the tutorial below for details. </description> <tutorials> - <link>http://docs.godotengine.org/en/3.0/tutorials/3d/spatial_material.html</link> + <link>https://docs.godotengine.org/en/latest/tutorials/3d/spatial_material.html</link> </tutorials> <demos> </demos> @@ -52,6 +52,10 @@ <member name="depth_enabled" type="bool" setter="set_feature" getter="get_feature"> If [code]true[/code] Depth mapping is enabled. See also [member normal_enabled]. </member> + <member name="depth_flip_binormal" type="bool" setter="set_depth_deep_parallax_flip_binormal" getter="get_depth_deep_parallax_flip_binormal"> + </member> + <member name="depth_flip_tangent" type="bool" setter="set_depth_deep_parallax_flip_tangent" getter="get_depth_deep_parallax_flip_tangent"> + </member> <member name="depth_max_layers" type="int" setter="set_depth_deep_parallax_max_layers" getter="get_depth_deep_parallax_max_layers"> </member> <member name="depth_min_layers" type="int" setter="set_depth_deep_parallax_min_layers" getter="get_depth_deep_parallax_min_layers"> @@ -180,7 +184,7 @@ <member name="particles_anim_h_frames" type="int" setter="set_particles_anim_h_frames" getter="get_particles_anim_h_frames"> The number of horizontal frames in the particle spritesheet. Only enabled when using [code]BillboardMode.BILLBOARD_PARTICLES[/code]. See [member params_billboard_mode]. </member> - <member name="particles_anim_loop" type="int" setter="set_particles_anim_loop" getter="get_particles_anim_loop"> + <member name="particles_anim_loop" type="bool" setter="set_particles_anim_loop" getter="get_particles_anim_loop"> If [code]true[/code] particle animations are looped. Only enabled when using [code]BillboardMode.BILLBOARD_PARTICLES[/code]. See [member params_billboard_mode]. </member> <member name="particles_anim_v_frames" type="int" setter="set_particles_anim_v_frames" getter="get_particles_anim_v_frames"> |