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-rw-r--r--doc/classes/Spatial.xml8
1 files changed, 5 insertions, 3 deletions
diff --git a/doc/classes/Spatial.xml b/doc/classes/Spatial.xml
index b142e5c96c..9ef60109de 100644
--- a/doc/classes/Spatial.xml
+++ b/doc/classes/Spatial.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="Spatial" inherits="Node" category="Core" version="3.1-dev">
+<class name="Spatial" inherits="Node" category="Core" version="3.1">
<brief_description>
Most basic 3D game object, parent of all 3D related nodes.
</brief_description>
@@ -99,7 +99,9 @@
<argument index="1" name="up" type="Vector3">
</argument>
<description>
- Rotates itself to point into direction of target position. Operations take place in global space.
+ Rotates itself so that the local -Z axis points towards the [code]target[/code] position.
+ The transform will first be rotated around the given [code]up[/code] vector, and then fully aligned to the target by a further rotation around an axis perpendicular to both the [code]target[/code] and [code]up[/code] vectors.
+ Operations take place in global space.
</description>
</method>
<method name="look_at_from_position">
@@ -112,7 +114,7 @@
<argument index="2" name="up" type="Vector3">
</argument>
<description>
- Moves the node to specified position and then rotates itself to point into direction of target position. Operations take place in global space.
+ Moves the node to the specified [code]position[/code], and then rotates itself to point toward the [code]target[/code] as per [method look_at]. Operations take place in global space.
</description>
</method>
<method name="orthonormalize">