diff options
Diffstat (limited to 'doc/classes/SoftBody3D.xml')
-rw-r--r-- | doc/classes/SoftBody3D.xml | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/doc/classes/SoftBody3D.xml b/doc/classes/SoftBody3D.xml index d3ab955570..04e201e1bd 100644 --- a/doc/classes/SoftBody3D.xml +++ b/doc/classes/SoftBody3D.xml @@ -77,7 +77,7 @@ </method> </methods> <members> - <member name="areaAngular_stiffness" type="float" setter="set_areaAngular_stiffness" getter="get_areaAngular_stiffness" default="0.5"> + <member name="angular_stiffness" type="float" setter="set_angular_stiffness" getter="get_angular_stiffness" default="0.0"> </member> <member name="collision_layer" type="int" setter="set_collision_layer" getter="get_collision_layer" default="1"> The physics layers this SoftBody3D is in. @@ -87,11 +87,11 @@ <member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="1"> The physics layers this SoftBody3D scans for collisions. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information. </member> - <member name="damping_coefficient" type="float" setter="set_damping_coefficient" getter="get_damping_coefficient" default="0.01"> + <member name="damping_coefficient" type="float" setter="set_damping_coefficient" getter="get_damping_coefficient" default="0.0"> </member> <member name="drag_coefficient" type="float" setter="set_drag_coefficient" getter="get_drag_coefficient" default="0.0"> </member> - <member name="linear_stiffness" type="float" setter="set_linear_stiffness" getter="get_linear_stiffness" default="0.5"> + <member name="linear_stiffness" type="float" setter="set_linear_stiffness" getter="get_linear_stiffness" default="0.0"> </member> <member name="parent_collision_ignore" type="NodePath" setter="set_parent_collision_ignore" getter="get_parent_collision_ignore" default="NodePath("")"> [NodePath] to a [CollisionObject3D] this SoftBody3D should avoid clipping. @@ -103,13 +103,13 @@ <member name="ray_pickable" type="bool" setter="set_ray_pickable" getter="is_ray_pickable" default="true"> If [code]true[/code], the [SoftBody3D] will respond to [RayCast3D]s. </member> - <member name="simulation_precision" type="int" setter="set_simulation_precision" getter="get_simulation_precision" default="5"> + <member name="simulation_precision" type="int" setter="set_simulation_precision" getter="get_simulation_precision" default="0"> Increasing this value will improve the resulting simulation, but can affect performance. Use with care. </member> - <member name="total_mass" type="float" setter="set_total_mass" getter="get_total_mass" default="1.0"> + <member name="total_mass" type="float" setter="set_total_mass" getter="get_total_mass" default="0.0"> The SoftBody3D's mass. </member> - <member name="volume_stiffness" type="float" setter="set_volume_stiffness" getter="get_volume_stiffness" default="0.5"> + <member name="volume_stiffness" type="float" setter="set_volume_stiffness" getter="get_volume_stiffness" default="0.0"> </member> </members> <constants> |