summaryrefslogtreecommitdiff
path: root/doc/classes/SoftBody.xml
diff options
context:
space:
mode:
Diffstat (limited to 'doc/classes/SoftBody.xml')
-rw-r--r--doc/classes/SoftBody.xml13
1 files changed, 13 insertions, 0 deletions
diff --git a/doc/classes/SoftBody.xml b/doc/classes/SoftBody.xml
index c3c789a6de..196d29fc60 100644
--- a/doc/classes/SoftBody.xml
+++ b/doc/classes/SoftBody.xml
@@ -1,8 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="SoftBody" inherits="MeshInstance" category="Core" version="3.1">
<brief_description>
+ A soft mesh physics body.
</brief_description>
<description>
+ A deformable physics body. Used to create elastic or deformable objects such as cloth, rubber, or other flexible materials.
</description>
<tutorials>
</tutorials>
@@ -15,6 +17,7 @@
<argument index="0" name="body" type="Node">
</argument>
<description>
+ Adds a body to the list of bodies that this body can't collide with.
</description>
</method>
<method name="get_collision_layer_bit" qualifiers="const">
@@ -23,6 +26,7 @@
<argument index="0" name="bit" type="int">
</argument>
<description>
+ Returns an individual bit on the collision mask.
</description>
</method>
<method name="get_collision_mask_bit" qualifiers="const">
@@ -31,6 +35,7 @@
<argument index="0" name="bit" type="int">
</argument>
<description>
+ Returns an individual bit on the collision mask.
</description>
</method>
<method name="is_ray_pickable" qualifiers="const">
@@ -45,6 +50,7 @@
<argument index="0" name="body" type="Node">
</argument>
<description>
+ Removes a body from the list of bodies that this body can't collide with.
</description>
</method>
<method name="set_collision_layer_bit">
@@ -55,6 +61,7 @@
<argument index="1" name="value" type="bool">
</argument>
<description>
+ Sets individual bits on the layer mask. Use this if you only need to change one layer's value.
</description>
</method>
<method name="set_collision_mask_bit">
@@ -65,6 +72,7 @@
<argument index="1" name="value" type="bool">
</argument>
<description>
+ Sets individual bits on the collision mask. Use this if you only need to change one layer's value.
</description>
</method>
<method name="set_ray_pickable">
@@ -80,8 +88,12 @@
<member name="areaAngular_stiffness" type="float" setter="set_areaAngular_stiffness" getter="get_areaAngular_stiffness">
</member>
<member name="collision_layer" type="int" setter="set_collision_layer" getter="get_collision_layer">
+ The physics layers this area is in.
+ Collidable objects can exist in any of 32 different layers. These layers work like a tagging system, and are not visual. A collidable can use these layers to select with which objects it can collide, using the collision_mask property.
+ A contact is detected if object A is in any of the layers that object B scans, or object B is in any layer scanned by object A.
</member>
<member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask">
+ The physics layers this area scans for collisions.
</member>
<member name="damping_coefficient" type="float" setter="set_damping_coefficient" getter="get_damping_coefficient">
</member>
@@ -96,6 +108,7 @@
<member name="pressure_coefficient" type="float" setter="set_pressure_coefficient" getter="get_pressure_coefficient">
</member>
<member name="simulation_precision" type="int" setter="set_simulation_precision" getter="get_simulation_precision">
+ Increasing this value will improve the resulting simulation, but can affect performance. Use with care.
</member>
<member name="total_mass" type="float" setter="set_total_mass" getter="get_total_mass">
</member>