diff options
Diffstat (limited to 'doc/classes/SkeletonProfile.xml')
-rw-r--r-- | doc/classes/SkeletonProfile.xml | 89 |
1 files changed, 88 insertions, 1 deletions
diff --git a/doc/classes/SkeletonProfile.xml b/doc/classes/SkeletonProfile.xml index 55a2ea6759..5c2d0eefb4 100644 --- a/doc/classes/SkeletonProfile.xml +++ b/doc/classes/SkeletonProfile.xml @@ -9,6 +9,13 @@ <tutorials> </tutorials> <methods> + <method name="find_bone" qualifiers="const"> + <return type="int" /> + <argument index="0" name="bone_name" type="StringName" /> + <description> + Returns the bone index that matches [code]bone_name[/code] as its name. + </description> + </method> <method name="get_bone_name" qualifiers="const"> <return type="StringName" /> <argument index="0" name="bone_idx" type="int" /> @@ -17,6 +24,20 @@ In the retargeting process, the returned bone name is the bone name of the target skeleton. </description> </method> + <method name="get_bone_parent" qualifiers="const"> + <return type="StringName" /> + <argument index="0" name="bone_idx" type="int" /> + <description> + Returns the name of the bone which is the parent to the bone at [code]bone_idx[/code]. The result is empty if the bone has no parent. + </description> + </method> + <method name="get_bone_tail" qualifiers="const"> + <return type="StringName" /> + <argument index="0" name="bone_idx" type="int" /> + <description> + Returns the name of the bone which is the tail of the bone at [code]bone_idx[/code]. + </description> + </method> <method name="get_group" qualifiers="const"> <return type="StringName" /> <argument index="0" name="bone_idx" type="int" /> @@ -39,6 +60,20 @@ This is the offset with origin at the top left corner of the square. </description> </method> + <method name="get_reference_pose" qualifiers="const"> + <return type="Transform3D" /> + <argument index="0" name="bone_idx" type="int" /> + <description> + Returns the reference pose transform for bone [code]bone_idx[/code]. + </description> + </method> + <method name="get_tail_direction" qualifiers="const"> + <return type="int" enum="SkeletonProfile.TailDirection" /> + <argument index="0" name="bone_idx" type="int" /> + <description> + Returns the tail direction of the bone at [code]bone_idx[/code]. + </description> + </method> <method name="get_texture" qualifiers="const"> <return type="Texture2D" /> <argument index="0" name="group_idx" type="int" /> @@ -55,6 +90,22 @@ In the retargeting process, the setting bone name is the bone name of the target skeleton. </description> </method> + <method name="set_bone_parent"> + <return type="void" /> + <argument index="0" name="bone_idx" type="int" /> + <argument index="1" name="bone_parent" type="StringName" /> + <description> + Sets the bone with name [code]bone_parent[/code] as the parent of the bone at [code]bone_idx[/code]. If an empty string is passed, then the bone has no parent. + </description> + </method> + <method name="set_bone_tail"> + <return type="void" /> + <argument index="0" name="bone_idx" type="int" /> + <argument index="1" name="bone_tail" type="StringName" /> + <description> + Sets the bone with name [code]bone_tail[/code] as the tail of the bone at [code]bone_idx[/code]. + </description> + </method> <method name="set_group"> <return type="void" /> <argument index="0" name="bone_idx" type="int" /> @@ -80,6 +131,23 @@ This is the offset with origin at the top left corner of the square. </description> </method> + <method name="set_reference_pose"> + <return type="void" /> + <argument index="0" name="bone_idx" type="int" /> + <argument index="1" name="bone_name" type="Transform3D" /> + <description> + Sets the reference pose transform for bone [code]bone_idx[/code]. + </description> + </method> + <method name="set_tail_direction"> + <return type="void" /> + <argument index="0" name="bone_idx" type="int" /> + <argument index="1" name="tail_direction" type="int" enum="SkeletonProfile.TailDirection" /> + <description> + Sets the tail direction of the bone at [code]bone_idx[/code]. + [b]Note:[/b] This only specifies the method of calculation. The actual coordinates required should be stored in an external skeleton, so the calculation itself needs to be done externally. + </description> + </method> <method name="set_texture"> <return type="void" /> <argument index="0" name="group_idx" type="int" /> @@ -94,13 +162,32 @@ </member> <member name="group_size" type="int" setter="set_group_size" getter="get_group_size" default="0"> </member> + <member name="root_bone" type="StringName" setter="set_root_bone" getter="get_root_bone" default="&"""> + A name of bone that will be used as the root bone in [AnimationTree]. + [b]Note:[/b] In most cases, it is the bone of the parent of the hips that exists at the world origin in the humanoid model. + </member> + <member name="scale_base_bone" type="StringName" setter="set_scale_base_bone" getter="get_scale_base_bone" default="&"""> + A name of bone which height will be used as the coefficient for normalization. + [b]Note:[/b] In most cases, it is hips in the humanoid model. + </member> </members> <signals> <signal name="profile_updated"> <description> This signal is emitted when change the value in profile. This is used to update key name in the [BoneMap] and to redraw the [BoneMap] editor. - [b]Note[/b]: This signal is not connected directly to editor to simplify the reference, instead it is passed on to editor through the [BoneMap]. + [b]Note:[/b] This signal is not connected directly to editor to simplify the reference, instead it is passed on to editor through the [BoneMap]. </description> </signal> </signals> + <constants> + <constant name="TAIL_DIRECTION_AVERAGE_CHILDREN" value="0" enum="TailDirection"> + Direction to the average coordinates of bone children. + </constant> + <constant name="TAIL_DIRECTION_SPECIFIC_CHILD" value="1" enum="TailDirection"> + Direction to the coordinates of specified bone child. + </constant> + <constant name="TAIL_DIRECTION_END" value="2" enum="TailDirection"> + Direction is not calculated. + </constant> + </constants> </class> |