diff options
Diffstat (limited to 'doc/classes/SkeletonProfile.xml')
-rw-r--r-- | doc/classes/SkeletonProfile.xml | 139 |
1 files changed, 113 insertions, 26 deletions
diff --git a/doc/classes/SkeletonProfile.xml b/doc/classes/SkeletonProfile.xml index 55a2ea6759..55d21f3224 100644 --- a/doc/classes/SkeletonProfile.xml +++ b/doc/classes/SkeletonProfile.xml @@ -9,83 +9,151 @@ <tutorials> </tutorials> <methods> + <method name="find_bone" qualifiers="const"> + <return type="int" /> + <param index="0" name="bone_name" type="StringName" /> + <description> + Returns the bone index that matches [param bone_name] as its name. + </description> + </method> <method name="get_bone_name" qualifiers="const"> <return type="StringName" /> - <argument index="0" name="bone_idx" type="int" /> + <param index="0" name="bone_idx" type="int" /> <description> - Returns the name of the bone at [code]bone_idx[/code] that will be the key name in the [BoneMap]. + Returns the name of the bone at [param bone_idx] that will be the key name in the [BoneMap]. In the retargeting process, the returned bone name is the bone name of the target skeleton. </description> </method> + <method name="get_bone_parent" qualifiers="const"> + <return type="StringName" /> + <param index="0" name="bone_idx" type="int" /> + <description> + Returns the name of the bone which is the parent to the bone at [param bone_idx]. The result is empty if the bone has no parent. + </description> + </method> + <method name="get_bone_tail" qualifiers="const"> + <return type="StringName" /> + <param index="0" name="bone_idx" type="int" /> + <description> + Returns the name of the bone which is the tail of the bone at [param bone_idx]. + </description> + </method> <method name="get_group" qualifiers="const"> <return type="StringName" /> - <argument index="0" name="bone_idx" type="int" /> + <param index="0" name="bone_idx" type="int" /> <description> - Returns the group of the bone at [code]bone_idx[/code]. + Returns the group of the bone at [param bone_idx]. </description> </method> <method name="get_group_name" qualifiers="const"> <return type="StringName" /> - <argument index="0" name="group_idx" type="int" /> + <param index="0" name="group_idx" type="int" /> <description> - Returns the name of the group at [code]group_idx[/code] that will be the drawing group in the [BoneMap] editor. + Returns the name of the group at [param group_idx] that will be the drawing group in the [BoneMap] editor. </description> </method> <method name="get_handle_offset" qualifiers="const"> <return type="Vector2" /> - <argument index="0" name="bone_idx" type="int" /> + <param index="0" name="bone_idx" type="int" /> <description> - Returns the offset of the bone at [code]bone_idx[/code] that will be the button position in the [BoneMap] editor. + Returns the offset of the bone at [param bone_idx] that will be the button position in the [BoneMap] editor. This is the offset with origin at the top left corner of the square. </description> </method> + <method name="get_reference_pose" qualifiers="const"> + <return type="Transform3D" /> + <param index="0" name="bone_idx" type="int" /> + <description> + Returns the reference pose transform for bone [param bone_idx]. + </description> + </method> + <method name="get_tail_direction" qualifiers="const"> + <return type="int" enum="SkeletonProfile.TailDirection" /> + <param index="0" name="bone_idx" type="int" /> + <description> + Returns the tail direction of the bone at [param bone_idx]. + </description> + </method> <method name="get_texture" qualifiers="const"> <return type="Texture2D" /> - <argument index="0" name="group_idx" type="int" /> + <param index="0" name="group_idx" type="int" /> <description> - Returns the texture of the group at [code]group_idx[/code] that will be the drawing group background image in the [BoneMap] editor. + Returns the texture of the group at [param group_idx] that will be the drawing group background image in the [BoneMap] editor. </description> </method> <method name="set_bone_name"> <return type="void" /> - <argument index="0" name="bone_idx" type="int" /> - <argument index="1" name="bone_name" type="StringName" /> + <param index="0" name="bone_idx" type="int" /> + <param index="1" name="bone_name" type="StringName" /> <description> - Sets the name of the bone at [code]bone_idx[/code] that will be the key name in the [BoneMap]. + Sets the name of the bone at [param bone_idx] that will be the key name in the [BoneMap]. In the retargeting process, the setting bone name is the bone name of the target skeleton. </description> </method> + <method name="set_bone_parent"> + <return type="void" /> + <param index="0" name="bone_idx" type="int" /> + <param index="1" name="bone_parent" type="StringName" /> + <description> + Sets the bone with name [param bone_parent] as the parent of the bone at [param bone_idx]. If an empty string is passed, then the bone has no parent. + </description> + </method> + <method name="set_bone_tail"> + <return type="void" /> + <param index="0" name="bone_idx" type="int" /> + <param index="1" name="bone_tail" type="StringName" /> + <description> + Sets the bone with name [param bone_tail] as the tail of the bone at [param bone_idx]. + </description> + </method> <method name="set_group"> <return type="void" /> - <argument index="0" name="bone_idx" type="int" /> - <argument index="1" name="group" type="StringName" /> + <param index="0" name="bone_idx" type="int" /> + <param index="1" name="group" type="StringName" /> <description> - Sets the group of the bone at [code]bone_idx[/code]. + Sets the group of the bone at [param bone_idx]. </description> </method> <method name="set_group_name"> <return type="void" /> - <argument index="0" name="group_idx" type="int" /> - <argument index="1" name="group_name" type="StringName" /> + <param index="0" name="group_idx" type="int" /> + <param index="1" name="group_name" type="StringName" /> <description> - Sets the name of the group at [code]group_idx[/code] that will be the drawing group in the [BoneMap] editor. + Sets the name of the group at [param group_idx] that will be the drawing group in the [BoneMap] editor. </description> </method> <method name="set_handle_offset"> <return type="void" /> - <argument index="0" name="bone_idx" type="int" /> - <argument index="1" name="handle_offset" type="Vector2" /> + <param index="0" name="bone_idx" type="int" /> + <param index="1" name="handle_offset" type="Vector2" /> <description> - Sets the offset of the bone at [code]bone_idx[/code] that will be the button position in the [BoneMap] editor. + Sets the offset of the bone at [param bone_idx] that will be the button position in the [BoneMap] editor. This is the offset with origin at the top left corner of the square. </description> </method> + <method name="set_reference_pose"> + <return type="void" /> + <param index="0" name="bone_idx" type="int" /> + <param index="1" name="bone_name" type="Transform3D" /> + <description> + Sets the reference pose transform for bone [param bone_idx]. + </description> + </method> + <method name="set_tail_direction"> + <return type="void" /> + <param index="0" name="bone_idx" type="int" /> + <param index="1" name="tail_direction" type="int" enum="SkeletonProfile.TailDirection" /> + <description> + Sets the tail direction of the bone at [param bone_idx]. + [b]Note:[/b] This only specifies the method of calculation. The actual coordinates required should be stored in an external skeleton, so the calculation itself needs to be done externally. + </description> + </method> <method name="set_texture"> <return type="void" /> - <argument index="0" name="group_idx" type="int" /> - <argument index="1" name="texture" type="Texture2D" /> + <param index="0" name="group_idx" type="int" /> + <param index="1" name="texture" type="Texture2D" /> <description> - Sets the texture of the group at [code]group_idx[/code] that will be the drawing group background image in the [BoneMap] editor. + Sets the texture of the group at [param group_idx] that will be the drawing group background image in the [BoneMap] editor. </description> </method> </methods> @@ -94,13 +162,32 @@ </member> <member name="group_size" type="int" setter="set_group_size" getter="get_group_size" default="0"> </member> + <member name="root_bone" type="StringName" setter="set_root_bone" getter="get_root_bone" default="&"""> + A name of bone that will be used as the root bone in [AnimationTree]. + [b]Note:[/b] In most cases, it is the bone of the parent of the hips that exists at the world origin in the humanoid model. + </member> + <member name="scale_base_bone" type="StringName" setter="set_scale_base_bone" getter="get_scale_base_bone" default="&"""> + A name of bone which height will be used as the coefficient for normalization. + [b]Note:[/b] In most cases, it is hips in the humanoid model. + </member> </members> <signals> <signal name="profile_updated"> <description> This signal is emitted when change the value in profile. This is used to update key name in the [BoneMap] and to redraw the [BoneMap] editor. - [b]Note[/b]: This signal is not connected directly to editor to simplify the reference, instead it is passed on to editor through the [BoneMap]. + [b]Note:[/b] This signal is not connected directly to editor to simplify the reference, instead it is passed on to editor through the [BoneMap]. </description> </signal> </signals> + <constants> + <constant name="TAIL_DIRECTION_AVERAGE_CHILDREN" value="0" enum="TailDirection"> + Direction to the average coordinates of bone children. + </constant> + <constant name="TAIL_DIRECTION_SPECIFIC_CHILD" value="1" enum="TailDirection"> + Direction to the coordinates of specified bone child. + </constant> + <constant name="TAIL_DIRECTION_END" value="2" enum="TailDirection"> + Direction is not calculated. + </constant> + </constants> </class> |