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-rw-r--r--doc/classes/SkeletonProfile.xml94
1 files changed, 47 insertions, 47 deletions
diff --git a/doc/classes/SkeletonProfile.xml b/doc/classes/SkeletonProfile.xml
index 5c2d0eefb4..55d21f3224 100644
--- a/doc/classes/SkeletonProfile.xml
+++ b/doc/classes/SkeletonProfile.xml
@@ -11,149 +11,149 @@
<methods>
<method name="find_bone" qualifiers="const">
<return type="int" />
- <argument index="0" name="bone_name" type="StringName" />
+ <param index="0" name="bone_name" type="StringName" />
<description>
- Returns the bone index that matches [code]bone_name[/code] as its name.
+ Returns the bone index that matches [param bone_name] as its name.
</description>
</method>
<method name="get_bone_name" qualifiers="const">
<return type="StringName" />
- <argument index="0" name="bone_idx" type="int" />
+ <param index="0" name="bone_idx" type="int" />
<description>
- Returns the name of the bone at [code]bone_idx[/code] that will be the key name in the [BoneMap].
+ Returns the name of the bone at [param bone_idx] that will be the key name in the [BoneMap].
In the retargeting process, the returned bone name is the bone name of the target skeleton.
</description>
</method>
<method name="get_bone_parent" qualifiers="const">
<return type="StringName" />
- <argument index="0" name="bone_idx" type="int" />
+ <param index="0" name="bone_idx" type="int" />
<description>
- Returns the name of the bone which is the parent to the bone at [code]bone_idx[/code]. The result is empty if the bone has no parent.
+ Returns the name of the bone which is the parent to the bone at [param bone_idx]. The result is empty if the bone has no parent.
</description>
</method>
<method name="get_bone_tail" qualifiers="const">
<return type="StringName" />
- <argument index="0" name="bone_idx" type="int" />
+ <param index="0" name="bone_idx" type="int" />
<description>
- Returns the name of the bone which is the tail of the bone at [code]bone_idx[/code].
+ Returns the name of the bone which is the tail of the bone at [param bone_idx].
</description>
</method>
<method name="get_group" qualifiers="const">
<return type="StringName" />
- <argument index="0" name="bone_idx" type="int" />
+ <param index="0" name="bone_idx" type="int" />
<description>
- Returns the group of the bone at [code]bone_idx[/code].
+ Returns the group of the bone at [param bone_idx].
</description>
</method>
<method name="get_group_name" qualifiers="const">
<return type="StringName" />
- <argument index="0" name="group_idx" type="int" />
+ <param index="0" name="group_idx" type="int" />
<description>
- Returns the name of the group at [code]group_idx[/code] that will be the drawing group in the [BoneMap] editor.
+ Returns the name of the group at [param group_idx] that will be the drawing group in the [BoneMap] editor.
</description>
</method>
<method name="get_handle_offset" qualifiers="const">
<return type="Vector2" />
- <argument index="0" name="bone_idx" type="int" />
+ <param index="0" name="bone_idx" type="int" />
<description>
- Returns the offset of the bone at [code]bone_idx[/code] that will be the button position in the [BoneMap] editor.
+ Returns the offset of the bone at [param bone_idx] that will be the button position in the [BoneMap] editor.
This is the offset with origin at the top left corner of the square.
</description>
</method>
<method name="get_reference_pose" qualifiers="const">
<return type="Transform3D" />
- <argument index="0" name="bone_idx" type="int" />
+ <param index="0" name="bone_idx" type="int" />
<description>
- Returns the reference pose transform for bone [code]bone_idx[/code].
+ Returns the reference pose transform for bone [param bone_idx].
</description>
</method>
<method name="get_tail_direction" qualifiers="const">
<return type="int" enum="SkeletonProfile.TailDirection" />
- <argument index="0" name="bone_idx" type="int" />
+ <param index="0" name="bone_idx" type="int" />
<description>
- Returns the tail direction of the bone at [code]bone_idx[/code].
+ Returns the tail direction of the bone at [param bone_idx].
</description>
</method>
<method name="get_texture" qualifiers="const">
<return type="Texture2D" />
- <argument index="0" name="group_idx" type="int" />
+ <param index="0" name="group_idx" type="int" />
<description>
- Returns the texture of the group at [code]group_idx[/code] that will be the drawing group background image in the [BoneMap] editor.
+ Returns the texture of the group at [param group_idx] that will be the drawing group background image in the [BoneMap] editor.
</description>
</method>
<method name="set_bone_name">
<return type="void" />
- <argument index="0" name="bone_idx" type="int" />
- <argument index="1" name="bone_name" type="StringName" />
+ <param index="0" name="bone_idx" type="int" />
+ <param index="1" name="bone_name" type="StringName" />
<description>
- Sets the name of the bone at [code]bone_idx[/code] that will be the key name in the [BoneMap].
+ Sets the name of the bone at [param bone_idx] that will be the key name in the [BoneMap].
In the retargeting process, the setting bone name is the bone name of the target skeleton.
</description>
</method>
<method name="set_bone_parent">
<return type="void" />
- <argument index="0" name="bone_idx" type="int" />
- <argument index="1" name="bone_parent" type="StringName" />
+ <param index="0" name="bone_idx" type="int" />
+ <param index="1" name="bone_parent" type="StringName" />
<description>
- Sets the bone with name [code]bone_parent[/code] as the parent of the bone at [code]bone_idx[/code]. If an empty string is passed, then the bone has no parent.
+ Sets the bone with name [param bone_parent] as the parent of the bone at [param bone_idx]. If an empty string is passed, then the bone has no parent.
</description>
</method>
<method name="set_bone_tail">
<return type="void" />
- <argument index="0" name="bone_idx" type="int" />
- <argument index="1" name="bone_tail" type="StringName" />
+ <param index="0" name="bone_idx" type="int" />
+ <param index="1" name="bone_tail" type="StringName" />
<description>
- Sets the bone with name [code]bone_tail[/code] as the tail of the bone at [code]bone_idx[/code].
+ Sets the bone with name [param bone_tail] as the tail of the bone at [param bone_idx].
</description>
</method>
<method name="set_group">
<return type="void" />
- <argument index="0" name="bone_idx" type="int" />
- <argument index="1" name="group" type="StringName" />
+ <param index="0" name="bone_idx" type="int" />
+ <param index="1" name="group" type="StringName" />
<description>
- Sets the group of the bone at [code]bone_idx[/code].
+ Sets the group of the bone at [param bone_idx].
</description>
</method>
<method name="set_group_name">
<return type="void" />
- <argument index="0" name="group_idx" type="int" />
- <argument index="1" name="group_name" type="StringName" />
+ <param index="0" name="group_idx" type="int" />
+ <param index="1" name="group_name" type="StringName" />
<description>
- Sets the name of the group at [code]group_idx[/code] that will be the drawing group in the [BoneMap] editor.
+ Sets the name of the group at [param group_idx] that will be the drawing group in the [BoneMap] editor.
</description>
</method>
<method name="set_handle_offset">
<return type="void" />
- <argument index="0" name="bone_idx" type="int" />
- <argument index="1" name="handle_offset" type="Vector2" />
+ <param index="0" name="bone_idx" type="int" />
+ <param index="1" name="handle_offset" type="Vector2" />
<description>
- Sets the offset of the bone at [code]bone_idx[/code] that will be the button position in the [BoneMap] editor.
+ Sets the offset of the bone at [param bone_idx] that will be the button position in the [BoneMap] editor.
This is the offset with origin at the top left corner of the square.
</description>
</method>
<method name="set_reference_pose">
<return type="void" />
- <argument index="0" name="bone_idx" type="int" />
- <argument index="1" name="bone_name" type="Transform3D" />
+ <param index="0" name="bone_idx" type="int" />
+ <param index="1" name="bone_name" type="Transform3D" />
<description>
- Sets the reference pose transform for bone [code]bone_idx[/code].
+ Sets the reference pose transform for bone [param bone_idx].
</description>
</method>
<method name="set_tail_direction">
<return type="void" />
- <argument index="0" name="bone_idx" type="int" />
- <argument index="1" name="tail_direction" type="int" enum="SkeletonProfile.TailDirection" />
+ <param index="0" name="bone_idx" type="int" />
+ <param index="1" name="tail_direction" type="int" enum="SkeletonProfile.TailDirection" />
<description>
- Sets the tail direction of the bone at [code]bone_idx[/code].
+ Sets the tail direction of the bone at [param bone_idx].
[b]Note:[/b] This only specifies the method of calculation. The actual coordinates required should be stored in an external skeleton, so the calculation itself needs to be done externally.
</description>
</method>
<method name="set_texture">
<return type="void" />
- <argument index="0" name="group_idx" type="int" />
- <argument index="1" name="texture" type="Texture2D" />
+ <param index="0" name="group_idx" type="int" />
+ <param index="1" name="texture" type="Texture2D" />
<description>
- Sets the texture of the group at [code]group_idx[/code] that will be the drawing group background image in the [BoneMap] editor.
+ Sets the texture of the group at [param group_idx] that will be the drawing group background image in the [BoneMap] editor.
</description>
</method>
</methods>