summaryrefslogtreecommitdiff
path: root/doc/classes/SkeletonModificationStack3D.xml
diff options
context:
space:
mode:
Diffstat (limited to 'doc/classes/SkeletonModificationStack3D.xml')
-rw-r--r--doc/classes/SkeletonModificationStack3D.xml26
1 files changed, 13 insertions, 13 deletions
diff --git a/doc/classes/SkeletonModificationStack3D.xml b/doc/classes/SkeletonModificationStack3D.xml
index fc952f6864..34c7099bca 100644
--- a/doc/classes/SkeletonModificationStack3D.xml
+++ b/doc/classes/SkeletonModificationStack3D.xml
@@ -12,31 +12,31 @@
<methods>
<method name="add_modification">
<return type="void" />
- <argument index="0" name="modification" type="SkeletonModification3D" />
+ <param index="0" name="modification" type="SkeletonModification3D" />
<description>
Adds the passed-in [SkeletonModification3D] to the stack.
</description>
</method>
<method name="delete_modification">
<return type="void" />
- <argument index="0" name="mod_idx" type="int" />
+ <param index="0" name="mod_idx" type="int" />
<description>
- Deletes the [SkeletonModification3D] at the index position [code]mod_idx[/code], if it exists.
+ Deletes the [SkeletonModification3D] at the index position [param mod_idx], if it exists.
</description>
</method>
<method name="enable_all_modifications">
<return type="void" />
- <argument index="0" name="enabled" type="bool" />
+ <param index="0" name="enabled" type="bool" />
<description>
Enables all [SkeletonModification3D]s in the stack.
</description>
</method>
<method name="execute">
<return type="void" />
- <argument index="0" name="delta" type="float" />
- <argument index="1" name="execution_mode" type="int" />
+ <param index="0" name="delta" type="float" />
+ <param index="1" name="execution_mode" type="int" />
<description>
- Executes all of the [SkeletonModification3D]s in the stack that use the same execution mode as the passed-in [code]execution_mode[/code], starting from index [code]0[/code] to [member modification_count].
+ Executes all of the [SkeletonModification3D]s in the stack that use the same execution mode as the passed-in [param execution_mode], starting from index [code]0[/code] to [member modification_count].
[b]Note:[/b] The order of the modifications can matter depending on the modifications. For example, modifications on a spine should operate before modifications on the arms in order to get proper results.
</description>
</method>
@@ -48,9 +48,9 @@
</method>
<method name="get_modification" qualifiers="const">
<return type="SkeletonModification3D" />
- <argument index="0" name="mod_idx" type="int" />
+ <param index="0" name="mod_idx" type="int" />
<description>
- Returns the [SkeletonModification3D] at the passed-in index, [code]mod_idx[/code].
+ Returns the [SkeletonModification3D] at the passed-in index, [param mod_idx].
</description>
</method>
<method name="get_skeleton" qualifiers="const">
@@ -61,10 +61,10 @@
</method>
<method name="set_modification">
<return type="void" />
- <argument index="0" name="mod_idx" type="int" />
- <argument index="1" name="modification" type="SkeletonModification3D" />
+ <param index="0" name="mod_idx" type="int" />
+ <param index="1" name="modification" type="SkeletonModification3D" />
<description>
- Sets the modification at [code]mod_idx[/code] to the passed-in modification, [code]modification[/code].
+ Sets the modification at [param mod_idx] to the passed-in modification, [param modification].
</description>
</method>
<method name="setup">
@@ -79,7 +79,7 @@
When true, the modification's in the stack will be called. This is handled automatically through the [Skeleton3D] node.
</member>
<member name="modification_count" type="int" setter="set_modification_count" getter="get_modification_count" default="0">
- The amount of modifications in the stack.
+ The number of modifications in the stack.
</member>
<member name="strength" type="float" setter="set_strength" getter="get_strength" default="1.0">
The interpolation strength of the modifications in stack. A value of [code]0[/code] will make it where the modifications are not applied, a strength of [code]0.5[/code] will be half applied, and a strength of [code]1[/code] will allow the modifications to be fully applied and override the skeleton bone poses.