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-rw-r--r--doc/classes/SkeletonModificationStack3D.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/SkeletonModificationStack3D.xml b/doc/classes/SkeletonModificationStack3D.xml
index fd4a8d462a..34c7099bca 100644
--- a/doc/classes/SkeletonModificationStack3D.xml
+++ b/doc/classes/SkeletonModificationStack3D.xml
@@ -79,7 +79,7 @@
When true, the modification's in the stack will be called. This is handled automatically through the [Skeleton3D] node.
</member>
<member name="modification_count" type="int" setter="set_modification_count" getter="get_modification_count" default="0">
- The amount of modifications in the stack.
+ The number of modifications in the stack.
</member>
<member name="strength" type="float" setter="set_strength" getter="get_strength" default="1.0">
The interpolation strength of the modifications in stack. A value of [code]0[/code] will make it where the modifications are not applied, a strength of [code]0.5[/code] will be half applied, and a strength of [code]1[/code] will allow the modifications to be fully applied and override the skeleton bone poses.