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Diffstat (limited to 'doc/classes/SkeletonModificationStack3D.xml')
-rw-r--r-- | doc/classes/SkeletonModificationStack3D.xml | 88 |
1 files changed, 0 insertions, 88 deletions
diff --git a/doc/classes/SkeletonModificationStack3D.xml b/doc/classes/SkeletonModificationStack3D.xml deleted file mode 100644 index 9eaeeefd8e..0000000000 --- a/doc/classes/SkeletonModificationStack3D.xml +++ /dev/null @@ -1,88 +0,0 @@ -<?xml version="1.0" encoding="UTF-8" ?> -<class name="SkeletonModificationStack3D" inherits="Resource" is_deprecated="true" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> - <brief_description> - A resource that holds a stack of [SkeletonModification3D]s. - </brief_description> - <description> - This resource is used by the Skeleton and holds a stack of [SkeletonModification3D]s. The SkeletonModificationStack3D controls the order of the modifications, which controls how they are applied. Modification order is especially important for full-body IK setups, as you need to execute the modifications in the correct order to get the desired results. For example, you want to execute a modification on the spine [i]before[/i] the arms on a humanoid skeleton. - Additionally, the SkeletonModificationStack3D also controls how strongly the modifications are applied to the [Skeleton3D] node. - </description> - <tutorials> - </tutorials> - <methods> - <method name="add_modification"> - <return type="void" /> - <param index="0" name="modification" type="SkeletonModification3D" /> - <description> - Adds the passed-in [SkeletonModification3D] to the stack. - </description> - </method> - <method name="delete_modification"> - <return type="void" /> - <param index="0" name="mod_idx" type="int" /> - <description> - Deletes the [SkeletonModification3D] at the index position [param mod_idx], if it exists. - </description> - </method> - <method name="enable_all_modifications"> - <return type="void" /> - <param index="0" name="enabled" type="bool" /> - <description> - Enables all [SkeletonModification3D]s in the stack. - </description> - </method> - <method name="execute"> - <return type="void" /> - <param index="0" name="delta" type="float" /> - <param index="1" name="execution_mode" type="int" /> - <description> - Executes all of the [SkeletonModification3D]s in the stack that use the same execution mode as the passed-in [param execution_mode], starting from index [code]0[/code] to [member modification_count]. - [b]Note:[/b] The order of the modifications can matter depending on the modifications. For example, modifications on a spine should operate before modifications on the arms in order to get proper results. - </description> - </method> - <method name="get_is_setup" qualifiers="const"> - <return type="bool" /> - <description> - Returns a boolean that indicates whether the modification stack is setup and can execute. - </description> - </method> - <method name="get_modification" qualifiers="const"> - <return type="SkeletonModification3D" /> - <param index="0" name="mod_idx" type="int" /> - <description> - Returns the [SkeletonModification3D] at the passed-in index, [param mod_idx]. - </description> - </method> - <method name="get_skeleton" qualifiers="const"> - <return type="Skeleton3D" /> - <description> - Returns the [Skeleton3D] node that the SkeletonModificationStack3D is bound to. - </description> - </method> - <method name="set_modification"> - <return type="void" /> - <param index="0" name="mod_idx" type="int" /> - <param index="1" name="modification" type="SkeletonModification3D" /> - <description> - Sets the modification at [param mod_idx] to the passed-in modification, [param modification]. - </description> - </method> - <method name="setup"> - <return type="void" /> - <description> - Sets up the modification stack so it can execute. This function should be called by [Skeleton3D] and shouldn't be called unless you know what you are doing. - </description> - </method> - </methods> - <members> - <member name="enabled" type="bool" setter="set_enabled" getter="get_enabled" default="false"> - When true, the modification's in the stack will be called. This is handled automatically through the [Skeleton3D] node. - </member> - <member name="modification_count" type="int" setter="set_modification_count" getter="get_modification_count" default="0"> - The number of modifications in the stack. - </member> - <member name="strength" type="float" setter="set_strength" getter="get_strength" default="1.0"> - The interpolation strength of the modifications in stack. A value of [code]0[/code] will make it where the modifications are not applied, a strength of [code]0.5[/code] will be half applied, and a strength of [code]1[/code] will allow the modifications to be fully applied and override the skeleton bone poses. - </member> - </members> -</class> |