diff options
Diffstat (limited to 'doc/classes/SkeletonModificationStack2D.xml')
-rw-r--r-- | doc/classes/SkeletonModificationStack2D.xml | 51 |
1 files changed, 17 insertions, 34 deletions
diff --git a/doc/classes/SkeletonModificationStack2D.xml b/doc/classes/SkeletonModificationStack2D.xml index 4ffd2c33fb..97b8e3b945 100644 --- a/doc/classes/SkeletonModificationStack2D.xml +++ b/doc/classes/SkeletonModificationStack2D.xml @@ -12,81 +12,64 @@ </tutorials> <methods> <method name="add_modification"> - <return type="void"> - </return> - <argument index="0" name="modification" type="SkeletonModification2D"> - </argument> + <return type="void" /> + <argument index="0" name="modification" type="SkeletonModification2D" /> <description> Adds the passed-in [SkeletonModification2D] to the stack. </description> </method> <method name="delete_modification"> - <return type="void"> - </return> - <argument index="0" name="mod_idx" type="int"> - </argument> + <return type="void" /> + <argument index="0" name="mod_idx" type="int" /> <description> Deletes the [SkeletonModification2D] at the index position [code]mod_idx[/code], if it exists. </description> </method> <method name="enable_all_modifications"> - <return type="void"> - </return> - <argument index="0" name="enabled" type="bool"> - </argument> + <return type="void" /> + <argument index="0" name="enabled" type="bool" /> <description> Enables all [SkeletonModification2D]s in the stack. </description> </method> <method name="execute"> - <return type="void"> - </return> - <argument index="0" name="delta" type="float"> - </argument> - <argument index="1" name="execution_mode" type="int"> - </argument> + <return type="void" /> + <argument index="0" name="delta" type="float" /> + <argument index="1" name="execution_mode" type="int" /> <description> Executes all of the [SkeletonModification2D]s in the stack that use the same execution mode as the passed-in [code]execution_mode[/code], starting from index [code]0[/code] to [member modification_count]. [b]Note:[/b] The order of the modifications can matter depending on the modifications. For example, modifications on a spine should operate before modifications on the arms in order to get proper results. </description> </method> <method name="get_is_setup" qualifiers="const"> - <return type="bool"> - </return> + <return type="bool" /> <description> Returns a boolean that indicates whether the modification stack is setup and can execute. </description> </method> <method name="get_modification" qualifiers="const"> - <return type="SkeletonModification2D"> - </return> - <argument index="0" name="mod_idx" type="int"> - </argument> + <return type="SkeletonModification2D" /> + <argument index="0" name="mod_idx" type="int" /> <description> Returns the [SkeletonModification2D] at the passed-in index, [code]mod_idx[/code]. </description> </method> <method name="get_skeleton" qualifiers="const"> - <return type="Skeleton2D"> - </return> + <return type="Skeleton2D" /> <description> Returns the [Skeleton2D] node that the SkeletonModificationStack2D is bound to. </description> </method> <method name="set_modification"> - <return type="void"> - </return> - <argument index="0" name="mod_idx" type="int"> - </argument> - <argument index="1" name="modification" type="SkeletonModification2D"> - </argument> + <return type="void" /> + <argument index="0" name="mod_idx" type="int" /> + <argument index="1" name="modification" type="SkeletonModification2D" /> <description> Sets the modification at [code]mod_idx[/code] to the passed-in modification, [code]modification[/code]. </description> </method> <method name="setup"> - <return type="void"> - </return> + <return type="void" /> <description> Sets up the modification stack so it can execute. This function should be called by [Skeleton2D] and shouldn't be manually called unless you know what you are doing. </description> |