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+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="SkeletonModification3DStackHolder" inherits="SkeletonModification3D" version="4.0">
+ <brief_description>
+ A modification that holds and executes a [SkeletonModificationStack3D].
+ </brief_description>
+ <description>
+ This [SkeletonModification3D] holds a reference to a [SkeletonModificationStack3D], allowing you to use multiple modification stacks on a single [Skeleton3D].
+ [b]Note[/b]: The modifications in the held [SkeletonModificationStack3D] will only be executed if their execution mode matches the execution mode of the SkeletonModification3DStackHolder.
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ <method name="get_held_modification_stack" qualifiers="const">
+ <return type="SkeletonModificationStack3D" />
+ <description>
+ Returns the [SkeletonModificationStack3D] that this modification is holding.
+ </description>
+ </method>
+ <method name="set_held_modification_stack">
+ <return type="void" />
+ <argument index="0" name="held_modification_stack" type="SkeletonModificationStack3D" />
+ <description>
+ Sets the [SkeletonModificationStack3D] that this modification is holding. This modification stack will then be executed when this modification is executed.
+ </description>
+ </method>
+ </methods>
+ <constants>
+ </constants>
+</class>