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Diffstat (limited to 'doc/classes/SkeletonModification3DLookAt.xml')
-rw-r--r-- | doc/classes/SkeletonModification3DLookAt.xml | 66 |
1 files changed, 66 insertions, 0 deletions
diff --git a/doc/classes/SkeletonModification3DLookAt.xml b/doc/classes/SkeletonModification3DLookAt.xml new file mode 100644 index 0000000000..c01d764cff --- /dev/null +++ b/doc/classes/SkeletonModification3DLookAt.xml @@ -0,0 +1,66 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="SkeletonModification3DLookAt" inherits="SkeletonModification3D" version="4.0"> + <brief_description> + A modification that rotates a bone to look at a target. + </brief_description> + <description> + This [SkeletonModification3D] rotates a bone to look a target. This is extremely helpful for moving character's heads to look at the player, rotating a turret to look at a target, or any other case where you want to make a bone rotate towards something quickly and easily. + </description> + <tutorials> + </tutorials> + <methods> + <method name="get_additional_rotation" qualifiers="const"> + <return type="Vector3" /> + <description> + Returns the amount of extra rotation that is applied to the bone after the LookAt modification executes. + </description> + </method> + <method name="get_lock_rotation_plane" qualifiers="const"> + <return type="int" /> + <description> + Returns the plane that the LookAt modification is limiting rotation to. + </description> + </method> + <method name="get_lock_rotation_to_plane" qualifiers="const"> + <return type="bool" /> + <description> + Returns whether the LookAt modification is limiting rotation to a single plane in 3D space. + </description> + </method> + <method name="set_additional_rotation"> + <return type="void" /> + <argument index="0" name="additional_rotation" type="Vector3" /> + <description> + Sets the amount of extra rotation to be applied after the LookAt modification executes. This allows you to adjust the finished result. + </description> + </method> + <method name="set_lock_rotation_plane"> + <return type="void" /> + <argument index="0" name="plane" type="int" /> + <description> + </description> + </method> + <method name="set_lock_rotation_to_plane"> + <return type="void" /> + <argument index="0" name="lock_to_plane" type="bool" /> + <description> + When [code]true[/code], the LookAt modification will limit its rotation to a single plane in 3D space. The plane used can be configured using the [code]set_lock_rotation_plane[/code] function. + </description> + </method> + </methods> + <members> + <member name="bone_index" type="int" setter="set_bone_index" getter="get_bone_index" default="-2"> + The bone index of the bone that should be operated on by this modification. + When possible, this will also update the [member bone_name] based on data provided by the [Skeleton3D]. + </member> + <member name="bone_name" type="String" setter="set_bone_name" getter="get_bone_name" default=""""> + The name of the bone that should be operated on by this modification. + When possible, this will also update the [member bone_index] based on data provided by the [Skeleton3D]. + </member> + <member name="target_nodepath" type="NodePath" setter="set_target_node" getter="get_target_node" default="NodePath("")"> + The NodePath to the node that is the target for the modification. + </member> + </members> + <constants> + </constants> +</class> |