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-rw-r--r--doc/classes/SkeletonModification3DLookAt.xml6
1 files changed, 3 insertions, 3 deletions
diff --git a/doc/classes/SkeletonModification3DLookAt.xml b/doc/classes/SkeletonModification3DLookAt.xml
index 90330c4cf0..3602cfad95 100644
--- a/doc/classes/SkeletonModification3DLookAt.xml
+++ b/doc/classes/SkeletonModification3DLookAt.xml
@@ -29,20 +29,20 @@
</method>
<method name="set_additional_rotation">
<return type="void" />
- <argument index="0" name="additional_rotation" type="Vector3" />
+ <param index="0" name="additional_rotation" type="Vector3" />
<description>
Sets the amount of extra rotation to be applied after the LookAt modification executes. This allows you to adjust the finished result.
</description>
</method>
<method name="set_lock_rotation_plane">
<return type="void" />
- <argument index="0" name="plane" type="int" />
+ <param index="0" name="plane" type="int" />
<description>
</description>
</method>
<method name="set_lock_rotation_to_plane">
<return type="void" />
- <argument index="0" name="lock_to_plane" type="bool" />
+ <param index="0" name="lock_to_plane" type="bool" />
<description>
When [code]true[/code], the LookAt modification will limit its rotation to a single plane in 3D space. The plane used can be configured using the [code]set_lock_rotation_plane[/code] function.
</description>