diff options
Diffstat (limited to 'doc/classes/SkeletonModification2DPhysicalBones.xml')
-rw-r--r-- | doc/classes/SkeletonModification2DPhysicalBones.xml | 30 |
1 files changed, 10 insertions, 20 deletions
diff --git a/doc/classes/SkeletonModification2DPhysicalBones.xml b/doc/classes/SkeletonModification2DPhysicalBones.xml index d8aaf09a8e..e6bcb3c9d7 100644 --- a/doc/classes/SkeletonModification2DPhysicalBones.xml +++ b/doc/classes/SkeletonModification2DPhysicalBones.xml @@ -10,48 +10,38 @@ </tutorials> <methods> <method name="fetch_physical_bones"> - <return type="void"> - </return> + <return type="void" /> <description> Empties the list of [PhysicalBone2D] nodes and populates it will all [PhysicalBone2D] nodes that are children of the [Skeleton2D]. </description> </method> <method name="get_physical_bone_node" qualifiers="const"> - <return type="NodePath"> - </return> - <argument index="0" name="joint_idx" type="int"> - </argument> + <return type="NodePath" /> + <argument index="0" name="joint_idx" type="int" /> <description> Returns the [PhysicalBone2D] node at [code]joint_idx[/code]. </description> </method> <method name="set_physical_bone_node"> - <return type="void"> - </return> - <argument index="0" name="joint_idx" type="int"> - </argument> - <argument index="1" name="physicalbone2d_node" type="NodePath"> - </argument> + <return type="void" /> + <argument index="0" name="joint_idx" type="int" /> + <argument index="1" name="physicalbone2d_node" type="NodePath" /> <description> Sets the [PhysicalBone2D] node at [code]joint_idx[/code]. [b]Note:[/b] This is just the index used for this modification, not the bone index used in the [Skeleton2D]. </description> </method> <method name="start_simulation"> - <return type="void"> - </return> - <argument index="0" name="bones" type="StringName[]" default="[ ]"> - </argument> + <return type="void" /> + <argument index="0" name="bones" type="StringName[]" default="[]" /> <description> Tell the [PhysicalBone2D] nodes to start simulating and interacting with the physics world. Optionally, an array of bone names can be passed to this function, and that will cause only [PhysicalBone2D] nodes with those names to start simulating. </description> </method> <method name="stop_simulation"> - <return type="void"> - </return> - <argument index="0" name="bones" type="StringName[]" default="[ ]"> - </argument> + <return type="void" /> + <argument index="0" name="bones" type="StringName[]" default="[]" /> <description> Tell the [PhysicalBone2D] nodes to stop simulating and interacting with the physics world. Optionally, an array of bone names can be passed to this function, and that will cause only [PhysicalBone2D] nodes with those names to stop simulating. |