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Diffstat (limited to 'doc/classes/SkeletonModification2DLookAt.xml')
-rw-r--r-- | doc/classes/SkeletonModification2DLookAt.xml | 92 |
1 files changed, 92 insertions, 0 deletions
diff --git a/doc/classes/SkeletonModification2DLookAt.xml b/doc/classes/SkeletonModification2DLookAt.xml new file mode 100644 index 0000000000..998a897d20 --- /dev/null +++ b/doc/classes/SkeletonModification2DLookAt.xml @@ -0,0 +1,92 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="SkeletonModification2DLookAt" inherits="SkeletonModification2D" version="4.0"> + <brief_description> + A modification that rotates a [Bone2D] node to look at a target. + </brief_description> + <description> + This [SkeletonModification2D] rotates a bone to look a target. This is extremely helpful for moving character's head to look at the player, rotating a turret to look at a target, or any other case where you want to make a bone rotate towards something quickly and easily. + </description> + <tutorials> + </tutorials> + <methods> + <method name="get_additional_rotation" qualifiers="const"> + <return type="float" /> + <description> + Returns the amount of additional rotation that is applied after the LookAt modification executes. + </description> + </method> + <method name="get_constraint_angle_invert" qualifiers="const"> + <return type="bool" /> + <description> + Returns whether the constraints to this modification are inverted or not. + </description> + </method> + <method name="get_constraint_angle_max" qualifiers="const"> + <return type="float" /> + <description> + Returns the constraint's maximum allowed angle. + </description> + </method> + <method name="get_constraint_angle_min" qualifiers="const"> + <return type="float" /> + <description> + Returns the constraint's minimum allowed angle. + </description> + </method> + <method name="get_enable_constraint" qualifiers="const"> + <return type="bool" /> + <description> + Returns [code]true[/code] if the LookAt modification is using constraints. + </description> + </method> + <method name="set_additional_rotation"> + <return type="void" /> + <argument index="0" name="rotation" type="float" /> + <description> + Sets the amount of additional rotation that is to be applied after executing the modification. This allows for offsetting the results by the inputted rotation amount. + </description> + </method> + <method name="set_constraint_angle_invert"> + <return type="void" /> + <argument index="0" name="invert" type="bool" /> + <description> + When [code]true[/code], the modification will use an inverted joint constraint. + An inverted joint constraint only constraints the [Bone2D] to the angles [i]outside of[/i] the inputted minimum and maximum angles. For this reason, it is referred to as an inverted joint constraint, as it constraints the joint to the outside of the inputted values. + </description> + </method> + <method name="set_constraint_angle_max"> + <return type="void" /> + <argument index="0" name="angle_max" type="float" /> + <description> + Sets the constraint's maximum allowed angle. + </description> + </method> + <method name="set_constraint_angle_min"> + <return type="void" /> + <argument index="0" name="angle_min" type="float" /> + <description> + Sets the constraint's minimum allowed angle. + </description> + </method> + <method name="set_enable_constraint"> + <return type="void" /> + <argument index="0" name="enable_constraint" type="bool" /> + <description> + Sets whether this modification will use constraints or not. When [code]true[/code], constraints will be applied when solving the LookAt modification. + </description> + </method> + </methods> + <members> + <member name="bone2d_node" type="NodePath" setter="set_bone2d_node" getter="get_bone2d_node" default="NodePath("")"> + The [Bone2D] node that the modification will operate on. + </member> + <member name="bone_index" type="int" setter="set_bone_index" getter="get_bone_index" default="-1"> + The index of the [Bone2D] node that the modification will oeprate on. + </member> + <member name="target_nodepath" type="NodePath" setter="set_target_node" getter="get_target_node" default="NodePath("")"> + The NodePath to the node that is the target for the LookAt modification. This node is what the modification will rotate the [Bone2D] to. + </member> + </members> + <constants> + </constants> +</class> |