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Diffstat (limited to 'doc/classes/SkeletonModification2DLookAt.xml')
-rw-r--r--doc/classes/SkeletonModification2DLookAt.xml10
1 files changed, 5 insertions, 5 deletions
diff --git a/doc/classes/SkeletonModification2DLookAt.xml b/doc/classes/SkeletonModification2DLookAt.xml
index 802801fbef..4747b06056 100644
--- a/doc/classes/SkeletonModification2DLookAt.xml
+++ b/doc/classes/SkeletonModification2DLookAt.xml
@@ -41,14 +41,14 @@
</method>
<method name="set_additional_rotation">
<return type="void" />
- <argument index="0" name="rotation" type="float" />
+ <param index="0" name="rotation" type="float" />
<description>
Sets the amount of additional rotation that is to be applied after executing the modification. This allows for offsetting the results by the inputted rotation amount.
</description>
</method>
<method name="set_constraint_angle_invert">
<return type="void" />
- <argument index="0" name="invert" type="bool" />
+ <param index="0" name="invert" type="bool" />
<description>
When [code]true[/code], the modification will use an inverted joint constraint.
An inverted joint constraint only constraints the [Bone2D] to the angles [i]outside of[/i] the inputted minimum and maximum angles. For this reason, it is referred to as an inverted joint constraint, as it constraints the joint to the outside of the inputted values.
@@ -56,21 +56,21 @@
</method>
<method name="set_constraint_angle_max">
<return type="void" />
- <argument index="0" name="angle_max" type="float" />
+ <param index="0" name="angle_max" type="float" />
<description>
Sets the constraint's maximum allowed angle.
</description>
</method>
<method name="set_constraint_angle_min">
<return type="void" />
- <argument index="0" name="angle_min" type="float" />
+ <param index="0" name="angle_min" type="float" />
<description>
Sets the constraint's minimum allowed angle.
</description>
</method>
<method name="set_enable_constraint">
<return type="void" />
- <argument index="0" name="enable_constraint" type="bool" />
+ <param index="0" name="enable_constraint" type="bool" />
<description>
Sets whether this modification will use constraints or not. When [code]true[/code], constraints will be applied when solving the LookAt modification.
</description>